5 Changes To Make Rainbow Six Extraction Go From Good To Great

Rainbow Six Extraction had launched early in 2022, managing to attract more than three million players within its first week of release. Don't let that fool you into thinking that it was the perfect follow-up to the immensely successful Rainbow Six Siege that many of those players were looking forward to, at least going by the mixed and middling reviews it was slapped with upon arrival.

But it does indeed share the same DNA with that prior title, being a spin-off featuring many of the same operators first introduced in that game. It even manages to improve upon some of its core concepts, and Siege had itself seen some substantial improvements over the course of its transition into a full-blown live service game. The question then is what other improvements would it take for Rainbow Six Extraction to receive the same kind of overhaul. Here are just a few of the ones we can think of.

5 A Single-Player Campaign

When the Rainbow Six series originally launched in 1998, online gaming hadn't really taken off in the way it has today. This was why that first game was designed as a primarily story-driven experience with a single-player campaign for players to make their way through. But nowadays, most games seem to either include an online mode or be entirely built to play with others over the internet.

And such is the case in Rainbow Six Extraction, which, much like Rainbow Six Siege before it, is an online multiplayer shooter first and foremost. So anyone yearning for the glory days of single-player campaigns like that of Rainbow Six Vegas would be left wanting by its absence in this one. This is why a single-player-focused campaign in the form of DLC could help improve the overall package or at the very least give newer players a way to better hone their skills outside the chaos of online incursions.

4 Fewer Microtransactions And More Free DLC

One of the downsides of online gaming today is the prevalence of microtransactions. Gone are the days when a 60 dollar purchase of a game gave you access to everything it had to offer from day one. Now every developer seems to want to nickel-and-dime the player at every given opportunity, with paid downloadable content and countless in-game purchases.

Thankfully, most of the microtransactions present in Rainbow Six Extraction at its launch are cosmetic in nature. This means it is possible to unlock all the operators within the game and their associated weapons and gear without spending any real-world money. But you'll need to cough up some dough if you want to dress any of those up with fancy skins or color sprays. So the hope here is that things stay that way for the foreseeable future and that we get enough free DLC doled out periodically to keep players coming back.

3 Additional Maps And Game Modes

At the time of launch, there were a total of 12 stages in Rainbow Six Extraction spread across four different zones: New York City, San Francisco, Alaska, and Truth or Consequence. And while at first glance, it might appear that each one is distinct from the other, they each feature the same general layout, making navigating through them a cinch once you become accustomed.

The downside to this is that it also contributes to making each map feel repetitive before long. The randomized objectives, enemies, and item placements can only go so far as to keep things feeling fresh. This is why the game needs new maps that break the flow of the current batch, or at the very least, additional games modes that reuse the existing maps in new and interesting ways. For example, a PvP mode in which one group of players plays as operators while another plays as Archaeans would not only be widely entertaining but offer something that is sorely lacking in the game's current build.

2 A Better Leveling Up System

The leveling system in Rainbow Six Extraction might seem somewhat confusing. Still, with time, it should be pretty easy to tell the difference between its three major facets: operator advancement, the tech tree, and player milestones. The main issue here is how XP is doled out throughout the game and how frustrating that may become.

Players earn experience points by completing the various objectives they are given during each match. Some of these are so specific that they don't always play well with the game's randomly-generated nature. For example, one study (as they are called in-game) might require you to kill a certain number of a particular enemy type, and you might end up going through several matches before enough of that enemy gets spawned for you to satisfy those conditions.

1 A More Forgiving Health System

The Rainbow Six games have always been more difficult than similar-looking shooters. This is mainly due to their focus on tactical gameplay and realism, wherein a few bullets are more than enough to take down the player. But while the tactical aspect is still very much intact in Rainbow Six Extraction, the realism part certainly looks like it has been thrown out the window, given its sci-fi premise.

So one might think that also means the game would be more forgiving with its systems and difficulty. Unfortunately, that isn't the case, and one particular system that could really use some easing or fine-tuning is the health system. Player health does not regenerate in the game, and using health kits only offers a temporary boost in health that dwindles back down over the course of an incursion. Lose your health and become dependent on your teammates to carry your body to the extraction point, or you risk losing all your hard-earned XP – which is never a good thing.

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