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CS:GO hits 1.2M peak players as it keeps up a growing trend

CS:GO has been constantly growing in players in 2020 and on March 30, the game hit a new all-time peak. According to SteamCharts, more than 1.2M players logged into the game, beating the record from a week ago by more than 100,000.

While these records can partially be attributed to the global COVID pandemic, forcing people to stay at home, it’d be unfair to point it out as the major reason. CS:GO has long become Valve’s most popular game, reigning as #1 on Steam and beating Dota 2 by a significant margin. While Valve’s MOBA is also on the rise, in January it hit its lowest peak since 2013 — just 616,000 peak players. Dota itself is up to 740,000 peak players nowadays, but that’s 1.6 times less that the numbers CS:GO is pulling.

CS:GO’s popularity has also stayed immune to the diminished esports calendar, with many events cancelled and others moved completely online, taking away some of their prestige. The game might only get one Major this year, but its fans are clearly willing to support it.

There are no signs that CS:GO’s growth will cease or slow down either. At the end of 2019, the game had hit a peak of 767,000 players. Its growth was steady but in no way meteoric — the December peak was just 100K higher than the January 2019 numbers. In the first quarter of 2020 so far, CS:GO has seen a peak players increase of 400,000, breaking the 1M threshold for the first time in history.

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CoD:Warzone – Die Cheater halten Einzug – Call of Duty

Anfangs noch für das gute Gameplay, wenige Bugs und vor allem keine Cheater gelobt, zeigen die aktuellen Entwicklungen in Call of Duty:Warzone in eine andere Richtung.

In den letzten zwei Tagen haben sich Meldungen über Cheater in Warzone exponentiell vervielfältigt. Während zum Launch der Spiels scheinbar keine Lobby existierte, in der unfair gespielt wurde, scheint nun ein großer Teil der Matches betroffen.

Auch Turniere sind betroffen

Beim “Warzone Wednesday”, ein Event organisiert von Youtuber KEEMSTAR, gab es ebenfalls mehrere Zwischenfälle. Bei dem Turnier geht es darum, innerhalb von zwei Runden Warzone die meisten Eliminierungen zu erspielen.

Ärgerlich nur, wenn ein ganzes Squad in einer der Runden von Cheatern erledigt wird. SO geschehen zum Beispiel bei dem Team rund um ProSyndicate, die daher das Halbfinale verloren.

Entwickler will sich der Probleme annehmen

Dem Studio Infinity Ward (IW) sind die Probleme bereits bekannt. In einem offiziellen Statement erklären sie ihre Maßnahmen, die die Cheater-Epidemie eindämmen sollen.

Doch das reicht vielen nicht: Laut 100Thieves-Spieler Matthew “Nadeshot” Haag ist es absolut nicht ausreichend, gemeldete Fälle manuell überprüfen zu lassen.

Und er hat recht: Laut IWs Statement überprüfen die Entwickler Fälle grundsätzlich selbst. Für ein Spiel mit solch großer Spielerbasis muss allerdings eine andere Lösung her, die bereits auf Clientseite nach Cheats sucht.

Ähnliche Ansätze bieten andere Battle Royale-Spiele wie Fortnite und PUBG: Services wie Easy Anti-Cheat oder Battleye überprüfen den Code direkt auf dem Rechner der Spieler. Wenn IW die Probleme nicht in den Griff bekommt, könnte das Cheating die Spielerbasis wieder zurück zu den Konkurrenten schicken.

Seid ihr in Warzone schon auf Cheater gestoßen? Schreibt es uns auf Twitter, Facebook und Instagram!

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Japan limitiert Spielzeit für Minderjährige – Tekken-Entwickler empört – ESPORTS

Ein Regierungsbezirk in Japan hat eine Verfügung erlassen, die die Zeit von Jugendlichen an Computern und Smartphones auf eine Stunde reduzieren soll. Tekken-Produzent Katsuhiro Harada kritisiert den Plan der Präfektur scharf.

Um einer vermeintlichen Internetsucht unter Jugendlichen Herr zu werden, hat die japanische Präfektur Kagawa seit dem 1. April die Nutzung von Computerspielen und Smartphones für unter 18-Jährige zeitlich begrenzt.

Die sogenannte “Net Game Addiction Measures Ordinance” (zu Deutsch in etwa: Verordnung zu Maßnahmen gegen Internetspielsucht) soll Minderjährigen ein Zeitlimit von maximal 60 Minuten werktags und 90 Minuten feiertags festsetzen.

Zudem sollen Kinder unter 16 Jahren diese Medien nur noch bis 21 Uhr nutzen dürfen. Älteren Heranwachsenden soll die Nutzung bis 22 Uhr gestattet werden. Die Verordnung sieht jedoch keine Strafen bei Nichteinhalten der Regeln vor, nimmt aber die Eltern in die Pflicht, diese durchzusetzen.

Tekken-Entwickler: Verordnung wird negativen Effekt auf japanische Kultur haben

Katsuhiro Harada hat auf die Verordnung mit äußerst scharfer Kritik reagiert. Nach seiner Meinung suchten Eltern nach einem Sündenbock für ihr eigenes Unvermögen, ihre Kinder richtig erziehen zu können.

Die Verantwortlichen hätten “einen langweiligen Geist, der Kindern keine großen Ideen und Inspiration geben” könne. Harada glaubt nicht an einen wirtschaftlichen Schaden durch die Verordnung, er befürchtet aber “einen negativen Effekt auf die japanische Kultur”.

Esport soll in Japan endlich mithalten können

Tatsächlich hat die japanische Regierung am selben Tag bekannt gegeben, den Esport in Japan unterstützen zu wollen. Bis 2025 soll die Videospiel-Industrie 2,6 Milliarden US-Dollar Umsatz pro Jahr generieren.

Obwohl der japanische Videospiel-Markt mit 18,6 Milliarden US-Dollar Umsatz der drittgrößte der Welt ist, hatte die Esport-Szene in Japan einen schwierigen Start. Ein Gesetz verhinderte, dass Preisgelder von mehr als 900 US-Dollar ausgeschüttet werden konnten, wenn gleichzeitig ein Produkt damit beworben wurde. Erst seit zwei Jahren gibt es Lizenzen für professionelle Esportler, um mehr als 900 US-Dollar an Preisgeldern einnehmen zu dürfen.

Ein solches Vorhaben in Deutschland würde den Esport weit zurückwerfen. Große nationale Ligen und Turniere wie die ESL Meisterschaften oder die LEC wären ohne die jugendlichen Talente kaum denkbar, die mit einer Stunde Spielzeit kaum trainieren könnten.

Bildquelle: BANDAI NAMCO Studios Inc.

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Uniliga: So funktioniert die größte Esport-Studentenliga Deutschlands – Uniliga

Die Uniliga ist eine Esport-Liga, die von Studierenden organisiert wird und richtet sich an alle eingeschriebenen Studierenden in Deutschland. Aus einem Start-Up im Jahr 2014 entstanden, verfügt die Uniliga heute über einen Ligabetrieb in fünf verschiedenen Esport-Titeln: League of Legends, Counter-Strike: Global Offensive, Rocket League, Overwatch und Hearthstone. 

In den unterschiedlichen Ligen spielen Studierende gemeinsam in Teams gegen andere studentische Teams. Meist treffen verschiedene Universitäten aus ganz Deutschland aufeinander. Ein Teil der Universitäten kann aber mittlerweile durch die hohe Spieleranzahl auch mehrere Teams stellen. Eine positive Entwicklung, die auch Uniliga-Gründer Martin Hoffmann so sieht: “Durch das Engagement aller Beteiligten ist die Uniliga zu der Anlaufstelle für den Hochschulesports in Deutschland geworden. Wir sind stolz darauf tausende von Esports-begeisterten Studenten in ihrem Hobby zusammenzubringen und ihren Lebensweg nachhaltig zu prägen.”

Zwei Seasons in jedem Jahr

Während eines Semesters, regulär von Oktober bis Januar und Mai bis Juli, finden dann wöchentlich Spiele in den einzelnen Kategorien statt. Dazu gibt es fünf Übertragungen auf Twitch, wo ausgewählte Match-Ups übertragen und von Uniliga Castern kommentiert werden. 

Hinzu kommen noch Artikel auf der Webseite und Highlight Videos auf Youtube. Je nach Klausurphase und Verfügbarkeit der Spieler können die Spieltage auch variieren. Trotz Studienstress bleibt der Spielbetrieb professionell, denn es gibt den sogenannten Default-Termin. Das ist meist der Streamtag, an dem die Spiele ausgetragen sein müssen. Um sich mit seinen Gegnern auf einen Termin zu einigen, stehen die unterschiedlichen Discord Channel zur Verfügung. 

Finals auf den großen Esports-Bühnen

Neben den Spieltagen werden die Finals in League of Legends und Rocket League auch in jeder Season bei einem offline Event ausgetragen. In der Winterseason spielen die Kontrahenten dann auf der DreamHack in Leipzig und in der Sommerseason treffen sie auf der Gamescom in Köln aufeinander. So können sich die Spieler untereinander persönlich kennen lernen, aber auch die Mitarbeiter der Uniliga lernen die Teams kennen. Auf einer großen Bühne werden die finalen Spiele ausgetragen, von Castern live vor Ort kommentiert. Der Gewinner darf sich über ein Preisgeld und Hardware-Preise freuen. 

Auch von der momentan schwierigen gesellschaftlichen Situation lassen sich die Verantwortlichen der Uniliga nicht entmutigen. “Unser Ziel ist weiterhin Esports als festen Bestandteil der Hochschulwelt zu etablieren und zur Selbstverständlichkeit zu entwickeln. Auch unter dem Eindruck der aktuellen Krisensituation sind wir optimistisch, dass uns das zusammen mit den Studierenden vor Ort, Teams und Clubs gelingen wird.”, stellt Uniliga-Gründer Martin Hoffmann klar.

Cups und internationale Events

Neben dem normalen Liga-Betrieb bietet die Uniliga noch zusätzliche Events und Cups an. Für Rainbow Six Siege wird nach jeder abgeschlossenen Season ein StudiCup veranstaltet. An einem Wochenende treten dort auch Universitäts-Teams gegeneinander an. 

Zusätzlich gibt es ein europäisches Rocket-League-Turnier, welches sich speziell an Studierende richtet und innerhalb der Offseason stattfindet. Dabei haben die besten Teams von Universitäten in ganz Europa einen direkten Platz, während die restlichen Plätze über ein Qualifier Turnier besetzt werden. 

In dieser Off-Season bieten wir auch das erste Mal die Uniliga Rivals an. Dazu wurden vier Spieler aus unterschiedlichen Teams der Uniliga ausgewählt. Diese erhielten einen Spieler-Pool aus dem sie sich ein Team zusammenstellen mussten. Dabei durften keine Spieler aus dem eigenen Standort gewählt werden. Somit spielen nun fünf Studierende von fünf unterschiedlichen Standorten gegeneinander. Das Event findet am 05.04.2020 ab 12.00 Uhr statt und wird live auf dem Twitch Kanal der Uniliga übertragen. 

So kannst du Teil der Uniliga werden

An der Uniliga kann jeder teilnehmen, der an einer Universität oder Fachhochschule eingeschrieben ist und Spaß am kompetitiven Spielen hat. Wenn ihr nicht wisst, ob es an eurem Standort schon ein Team gibt, könnt ihr gerne auf dem Discord  der Uniliga nachfragen. Dort werdet ihr an die entsprechende Person weitergeleitet. 

Mittlerweile kann die Uniliga mehr als 2.000 aktive Spieler in über 250 Teams von mehr als 80 Universitäten verzeichnen. Du spielst also nicht mehr alleine, sondern in einem Team. Wie ihr euch innerhalb eures Teams auf die Season vorbereitet, klärt ihr individuell ab. Jeder hat seinen eigenen Stundenplan, Nebenjobs und so müssen Trainingszeiten mit eurem Team individuell aufeinander abgestimmt werden. Egal ob Hobbyzocker oder ambitionierte Amateur-Gamer – innerhalb der Uniliga findet man Leute mit gleichen Ambitionen, mit welchen man das Hobby Gaming teilen kann.

Gründe ein Esports-Team an deinem Standort

Falls es an eurem Standort noch kein Team, keinen Club, Verein oder keine Hochschulgruppe gibt, könnt ihr auch das Pioneer-Projekt der Uniliga nutzen. Dabei stehen euch die Experten mit Rat und Tat zur Seite und unterstützen euch bei den ersten Schritten der Neugründung. 

Weitere Informationen zur Uniliga gibt es auf dem Discord oder der Webseite.

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Quincy Crew secure grand finals spot at ESL One LA Online, Business Associates eliminated

The last day of ESL One Los Angeles Online in the North America division group stage matches pitted Business Associates against Evil Geniuses for a best-of-three affair with survival on the line. Given the stakes, EG stopped fooling around and opened with a well-rounded draft that would allow them to feel safe in both early and late stages of the game.

A last pick Invoker for EG’s stand-in player Eric “Ryoya” Dong put BA in disadvantage right from the get-go as they lost all three lanes and got ran over courtesy of also perfect plays from Sam “BuLba” Sosale on Centaur Warrunner. The game was over in just 18 minutes with BA landing just three kills through the entire battle. Game two brought plenty of clutch plays from David “Moo” Hull on Weaver who was able to overpower Artour “Arteezy” Babaev’s Terrorblade who went for an unusual Ethereal Blade – Dagon item build. With BA able to punish RTZ for his item choices, the series was pushed to a decisive game and EG summoned the Terrorblade once again. This time, RTZ went for a more traditional build, Manta Style, Pike Butterfly and as the game was heading into a late stage, he kept the farm rolling to get six slotted and eventually able to outmanoeuvre BA to take their throne in a risky split push manoeuvre.

For Business Associates, the loss came with elimination, but
for EG, the ESL One Los Angeles Online adventure will resume today, April 2nd in
the playoffs semifinals against CR4Zy 

In a rather unexpected fashion, Quincy Crew, formerly known as Chaos Esports
took the first seed of the group with spotless performances over EG, BA and
CR4ZY and are now in the playoffs grand finals where thy going to play against
the winner of EG vs CR4Zy. The NA division will crown its champions today,
April 2nd

ESL One Los Angeles Online NA playoffs schedule:

April 2nd:

09:00 PDT/18:00 CEST/00:00 SGT – Evil Geniuses vs CR4ZY (semifinals, bo3)
11:00 PDT/20:00 CEST/02:00 SGT – Quincy Crew vs TBD (grand finals, bo5)

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Daily News Recap: Activision bans 50,000 cheaters in CoD:Warzone – Daily Esports

In today’s weekly recap, Activision bans 50,000 Call of Duty: Warzone cheaters. They plan to combat this issue with their 24/7 security teams, improved in-game system and more. Seoul Dynasty has canceled its Overwatch League May Homestand taking place in Seoul, South Korea, citing COVID-19 concerns. Re-scheduled dates are yet to be determined. A new CS:GO esports league is on the horizon, and there are already set dates for the first few matches. Parimatch League will feature 16 teams beginning from mid-April into mid-May.

Thanks for watching and tune in to Daily Esports for more esports and gaming news.

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Indian Internet Service Provider ACT Fibernet Announces CS:GO Tournament

  • ACT Fibernet has launched a Counter-Strike: Global Offensive tournament in India in partnership with The Esports Club.
  • This is a one-on-one tournament with daily prizes including cash and complimentary “gaming plans” for
  • ACT Fibernet’s users.The Internet service provider operates in 19 Indian cities and claims to have over 1.5M customers.

One of India’s largest wired Internet Services Providers (ISPs), ACT Fibernet, has announced a Counter-Strike: Global Offensive tournament. The initiative is undertaken as part of the company’s “Advantage Gaming” strategy, in partnership with an Indian event organizer The Esports Club. 

The tournament will take place online from April 3 – 12 in a one-on-one format, and will award daily prizes including INR 6,000 ($78 USD) in cash along with ten complimentary “1-Month Gaming Packs” for the top ten participants. The final 16 matches of each day will be livestreamed on ACT Fibernet’s social media pages.

Speaking about the launch of the tournament, Ravi Karthik, lead – marketing, innovation and customer experience at ACT Fibernet said, “We see a huge interest and traction amongst our customers for online gaming. We have been consistently topping the Steam charts for gaming traffic in India, which is a testament to customers recognizing ACT as the preferred network for gaming.”

At the time of writing this, according to data available on the Steam store website, India downloaded a total of 2.5 Petabytes in the most recent seven days at an average download rate of 17.4 Megabits Per Second (Mbps) while ACT Fibernet delivered an average download rate of 41.4 Mbps.

The company is based out of Bangalore, India, and claims to have over 1.5M customers with operations in over 19 cities across the country. In 2019, the company had introduced an add-on package that provided additional data for customers along with the ability to boost download speeds to 300 Megabits Per Second (Mbps) for three hours. This package was introduced as part of a partnership with Wargaming (makers of World of Tanks) and also included in-game rewards, along with discount coupons for ZOTAC and Western Digital products, as well as coupons for online e-commerce website GamesTheShop.

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Rogue Warriors Fined $420K for Match-Fixing, Hangzhou Spark to Establish Venue in Future Sci-Tech City

The novel coronavirus (COVID-19) pandemic continues to accelerate around the world. The United States has surpassed China, becoming the country with the highest number of confirmed COVID-19 cases in the world. At the time of writing, the infection cases have passed 870K globally, and three countries surpassed 100K cases, including the U.S, Italy, and Spain.

China is among the first countries to lift its lockdown measures. As the infection cases of China surpassed 80K on March 2, the country just had a nearly 2.7K increase in cases in the whole month. 

Though China’s esports industry has gradually recovered from the negative impact of COVID-19, there are still teams and players who lost out on opportunities in esports tournaments. For example, as we reported in our last China Recap, four players from Chinese Dota 2 team Team Aster were quarantined by the government until March 30. ESL decided to move the  ESL One Los Angeles tournament online, and chose PSG.LGD to replace Team Aster. 

Among the top stories in China’s esports industry: TJ Sports released its first stage penalty of Rogue Warriors player match-fixing case, fining the organization $420K, and the player 24 months global ban; esports organization Super Valiant partnered with Chinese MCN XROCK for streaming service; Bilibili Esports announced that its headquarter would be located in Hangzhou Future Sci-Tech City; and the United Nations signed a global partnership with Tencent Holdings.

Every week The Esports Observer presents the biggest esports business news in China including investments, acquisitions, sponsorships, and other major news from the region. 

TJ Sports Releases First Stage of Match-Fixing Penalty, $420K Fine and 24-Month Global Ban 

In our last China Recap, The Esports Observer reported that Chinese esports organization Rogue Warriors (RW) fired League of Legends player Wang “Weiyan” Xiang over his involvement in match-fixing incidents during the League of Legends Pro League (LPL) Spring Split.

On March 27 league operator TJ Sports released the first findings of the investigation and issued penalties. The League of Legends Union Discipline Management Team (LOL UDMT) confirmed that Wang had violated two regulations:

  • Participate in illegal League of Legends betting activities, and receive improper benefits.
  • Trying to manipulate match results by using unfair misconduct/behavior, and receiving improper benefits.

According to the League of Legends Global Penalty Index, Wang was given a 24-month global ban, with an expiration date of March 27, 2022, and is prohibited from streaming any League of Legends-related content on livestreaming platforms. 

In addition, RW was given a ¥3M RMB ($420K) fine and a strong warning by TJ Sports. According to the deal between TJ Sports and esports organizations, every team has a responsibility to make sure all staff, including players, coaches, and team managers follow the LPL regulations. 

It should be noted that the penalty was just in the first stage; TJ Sports also stated that it had not finished its investigations, and plans to investigate more people who broke the rule. According to the screen captures Wang posted on his social media, three other LPL teams Victory Five, eStar Gaming, and Dominus Esports (DMO) were potentially involved in this incident. 

Super Valiant Partners With XROCK for Streaming Services 

On March 30 Chinese esports organization Super Valiant (SV) signed a partnership deal with Chinese Multi-Channel Network (MCN) XROCK. 

XROCK will provide streaming services, including promotion plans and streamer and fans management, to support SV players and audiences to have better streaming experiences on Chinese livestreaming platform Penguin Esports.

SV was founded in 2016, and has been recognized as one of the best performing CrossFire teams in China. The organization won the 2019 World Cyber Games (WCG) CrossFire event and also competes in Honor of Kings and Peacekeeper Elite.

Bilibili Esports, Hangzhou Spark Home Venue in Hangzhou Future Sci-Tech City 

On March 28, Bilibili Esports, the esports division of Chinese video platform Bilibili, announced that the company signed a partnership deal with Hangzhou Future Sci-Tech City, to place its headquarters there and the home venue of Hangzhou Spark. The Hangzhou Future Sci-Tech City, an innovation complex, also includes the headquarters of Alibaba Group, as well as an elite Chinese university – Zhejiang University (QS Global Ranking #54). 

In addition, according to Chinese esports outlet ECO, Bilibili Esports has taken the place of Banana Culture as the new Chinese production partner for Overwatch League, and will co-host the 2020 Overwatch Contenders competitions. 

The UN Signs Global Partnership with Tencent

On March 31, Chinese conglomerate Tencent Holdings signed a global partnership with the United Nations (UN) to provide videoconferencing and digital dialogue tools for the international organization’s 75th anniversary (#UN75). 

The UN will also run one-minute surveys, asking global citizens for solutions and opinions on major global challenges. These will be distributed on Tencent’s social networking, media, video, advertising, and gaming platforms. 

According to Tencent’s Chinese announcement, the company outlined that the survey would be distributed through its esports mobile titles Honor of Kings, Peacekeeper Elite, PUBG MOBILE, and Arena of Valor. “We want to invite more diverse users to this survey,” Tencent stated in the announcement.

Other Esports Business News:

  • On March 30, North American esports organization Team Liquid announced that the organization raised $77K from its streaming activity THE QUARATHON. The activity was to call on people to fight against the COVID-19, and players from all divisions streamed on Twitch and Chinese platform Huya.
  • On March 30, esports organization TOP ESPORTS (TES) announced that the organization decided to withdraw from the 2020 League of Legends Development League (LDL) Spring Split, due to the COVID-19 pandemic, because four of its players lived in Wuhan. 

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League of Legends Patch 10.7: The cutest patch this season

Riot Games has released a new patch for League of Legends, sending it out the night before April Fools’ Day. To avoid any mischief, Riot decided to put the patch notes out a day before the international joke day. While this patch is small, it features some important updates, nerfs, and buffs. But most importantly, the patch also features some cute and fluffy April Fools skins. Without further ado, let’s take a quick glance at the changes in patch 10.7.

Ranked matchmaking changes

The matchmaking balance in ranked League of Legends has been quite a problem throughout Season 10. This is especially true in Solo Queue, where Duos have a significant advantage over teams with five random players.

That being said, Riot has implemented an interesting fix for this issue. From this patch on, the matchmaking system will make sure if one team has a Duo, the other does as well. So be wary the next time you queue up with your Duo partner – you might not be the only player with a premade jungler in the game.

Champion balance changes

We see a few champion nerfs and buffs in this League of Legends patch, but nothing too severe. On the nerf side, mid lane Nocturne and Garen received minor changes, with Talon and Wukong receiving some stat changes as well. Additionally, Wukong now has a new mechanic that allows him to queue up his W and R during his dash.

On the buffs side, the most notable seems to be Galio getting a new passive on his R – and of course, the release of the reworked Fiddlesticks. Galio will now grant the same passive magic damage shield that he gets from his W to all allies in the area he casts his R in. This will be a huge boost to his team fighting capabilities, especially when played in the support role.

Patch 10.7 also includes smaller buffs to other champions and runes. Make sure to check out the full Riot patch notes for a detailed overview of the changes.

A world-breaking pajama party

As with almost every patch, this one features some new skins as well. The annual April Fools skins are already available, but we’ll have to wait a bit for the Worldbreaker skins. They should become available by April 9. The April Fools lineup features skins for two yordles, Veigar and Tristana, as well as a skin for our favorite crab god Urgot. On the other hand, Malzahar, Sion, and Maokai will receive Worldbreaker skins. Each of these skins will also have a few chromas available for purchase.

Will you buy any of the new skins? Let us know which in the comments below!

For more League of Legends content, stay in touch with Daily Esports.

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s4 returns to Alliance

Gustav “s4” Magnusson is going to celebrate his birthday where it all began for him, in the Alliance family. Although it’s 1st of April, the news is real, “the son of Magnus”, as he was once dubbed by the Dota 2 community, is returning to Alliance after four years of playing for OG and Evil Geniuses.

Henrik “AdmiralBulldog” Ahnberg – Alliance co-founder and streamer:

“I want to welcome S4 back to the team, I can safely say that I’m not the only one who has missed him in Dota these past couple months. We in Alliance have a long history with S4 and many unforgettable moments. I have no doubts that he can bring Alliance to greatness, I am really happy to announce that S4 is back!”

The one who lifted the Aegis of Champion in what is regarded one of the best TI grand finals of all times back in 2013, has last time worn the Alliance jersey in 2016. In the TI6 aftermath, he left the organization and began a new journey that will bring him new highs in his career alongside OG. Ahead of TI8 he moved to Evil Geniuses in what was, and for some perhaps still is, one of the biggest roster shuffle stories, as he alongside Tal “Fly” Aizik left Johan “N0tail” Sundstein behind with about two months before the qualifiers for the biggest event of the year. s4 placed third at TI8 with EG after being eliminated in lower bracket finals by PSG.LGD.

TI9 concluded for him with a top six finish, and in the post event official shuffle he moved to an inactive status inside the EG roster. It’s been six months since s4 announced his hiatus. Earlier this month he came back for a remote, brief duo casting session with Owen “ODPixel” Davies at the non-profit tournament WeSave! Charity Play.

“Hey guys! Excited to play some Dota again since it’s been a while for me. Looking forward to make some new friends in the team and show everyone great games.

Thank you to Alliance for giving me a shot at this. Sorry to everyone that has been waiting for so long, but also thank you to all that have been patiently waiting for my return,” commented s4 in the Alliance official announcement.

Most likely he will continue to play in the offlane, replacing Neta “33” Shapira. On March 31 the organization announced the departure of both 33 and the team captain Adrian “Fata” Trinks. While Fata- announced a short break from competitive play, 33 is set to stand in for OG at the upcoming Europe and CIS division of ESL One Los Angeles Online. The two teams are seeded in separate groups, which means that the fans will have to wait for the playoffs if they want to see a possible OG – Alliance match up. The group stage matches are set to kick off this coming Saturday, on the 4th of April, 2020.

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