All The Doors And Switches In Super Dungeon Maker And What They Do

Quick Links

  • Corridor
  • Cracked Wall
  • Monster Door
  • Locked Door
  • Decorative Locked Door
  • Stairs
  • Switches

In Super Dungeon Maker, you'll spend your time crafting unique dungeons for your players to traverse in minutes or hours – up to you! It gives you all the tools you need to create masterpieces that are uniquely your own.

Doors are an essential part of the dungeon-building process, since they're how your player will progress from one room to another! Thankfully, there are lots of options in Super Dungeon Maker for you to play with.

Corridor

  • Requirements To Open: None

Or should we say… CorriDOOR? No?

The Corridors are the most basic door type. It generally doesn't require anything to pass through it! Of course, you could always block it with traps or monsters, but that's your prerogative.

Cracked Wall

  • Requirements To Open: Bomb placed in front of the crack

The Cracked Wall is a crack that can be blown open by the Bomb Power-up. By using decorations and other tools, you can even hide these cracks and get some players to skip over them entirely. Of course, that might be a problem if what's hidden behind the crack is essential, but it's also a great way to reward thorough puzzlers.

Monster Door

  • Requirements To Open: Defeat all the monsters in the room

The Monster Door forces the player to defeat all the monsters in the same room as the Monster Door before it will open. Unfortunately, we encountered a glitch that meant we couldn't place a Monster Door. When more information about how to place it becomes available, we will update this article.

Locked Door

  • Requirements To Open: Use a Key

To open the Locked Door, the player will need the Key Power-up. The Key is consumed after opening the door. Unfortunately, we encountered a glitch that meant we couldn't place a Locked Door. When more information about how to place it becomes available, we will update this article.

Decorative Locked Door

  • Requirements To Open: Use a Jewelled Key

To open the Locked Door, the player will need the Jewelled Key Power-up. What separates the Decorative Locked Door from the regular Locked Door is the fact that Jewelled Keys aren't consumed after use. So, keep in mind that if you place more of these Decorative Locked Doors in your dungeon after giving the player a Jewelled Key, they'll have no problem getting through.

Stairs

  • Requirements To Open: None

Stairs will take the player to a higher or lower level of your dungeon. You can see what level you're working on on the left of the building menu. Stairs are a good way to make extra space for building rooms, but they're especially valuable when you're using the Pit Floor! That way, players can fall from one floor to another.

Switches

  • Requirements To Open: N/A

The Switches are also under the 'Door' menu. To use switches, you'll need three key components: red blocks, blue blocks, and the actual switch.

The premise is pretty simple: when the switch is glowing blue, the blue blocks will activate and block your path; when the switch is glowing red, the red blocks will activate and block your path. This is a great way to develop large or small puzzles for your player! Just keep in mind that switches can be interacted with over long distances if the player has the Hookshot Power-up.

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