Bayonetta developer PlatinumGames will focus less on "one-off, well-designed" games like Bayonetta and focus more on tiles that "can be enjoyed and loved for a longer period of time" according to new president and CEO Atsushi Inaba.
Inaba was recently promoted to president at PlatinumGames after former CEO Kenichi Sato resigned last month. At the time, Sato said that Platinum needed to "accelerate" its efforts in making new games and that he believed Inaba was the perfect man for the job.
In a recent interview with Famitsu (with translation courtesy of VGC), Inaba revealed his plans for the future of PlatinumGames. He said that the future of Platinum lies in live-service games, although that didn't necessarily preclude making smaller titles.
“Of course, we would like to cherish and create small but brilliantly conceived games such as Sol Cresta, and games in which you can enjoy the process of clearing the game by going through one-off, well-designed stages, such as Bayonetta," said Inaba.
“However, the projects that we are trying to create for the future will be different in terms of their structure. Considering the changes in the market over the next five years or so, I think it is absolutely necessary for us to do this. I’m sorry for being so vague, but I think that’s all I can tell you right now.”
Inaba's comments track with Platinum's next game, Babylon's Fall, which combines the studio's legendary action with co-op multiplayer and other live service elements. Of course, PlatinumGames also has Bayonetta 3 expected for later this year, so the studio hasn't entirely given up on single-player one-and-done titles just yet.
Inaba also mentioned Project G.G. briefly during the interview, which is the upcoming superhero game from director Hideki Kamiya. Project G.G. is Platinum's first wholly-owned IP and the thrilling conclusion to Kamiya's superhero trilogy, which includes The Wonderful 101 and Viewtiful Joe.
And it might also be a live-service game. “Project G.G. is still in the stage of testing various things, so I can’t tell you much about it," Inaba said. "But when it comes to future game production, we want to focus on creating games that are different from the past. I would like to focus on creating games that can be enjoyed and loved for a longer period of time.”
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