Call of Duty Season 1 patch notes – Modern Warfare 3 update adds new maps, more

Call of Duty fans can download a massive new update for Modern Warfare 3. The new Call of Duty Modern Warfare 3 update ushers in the start of Season 1. As you can see from the Modern Warfare 3 patch notes below, Season 1 brings the Greece and Meat maps to 6-v-6 multiplayer, as well as the Training Facility map to Gunfight. New killstreaks include Swarm and EMP, while Assassin Vest is now available as a perk. The MW3 Season 1 update also introduces a couple of brand new operators, as well as new weapons and lots more.

Call of Duty Modern Warfare 3 Season 1 update patch notes…

NEW MAPS

• Greece

 – Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signalling disaster.

• Meat

 – Deploy to the West Coast for some fast-paced butchery, in a compact map centred around the East Bay Meats slaughterhouse.

• Training Facility (Gunfight)

 – Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.

NEW KILLSTREAKS

• EMP

 – Electromagnetic pulse to disrupt enemy killstreaks and equipment.

 – Earned via 13 Kills, 1,625 Score, or Care Packages.

• Swarm

 – Deploys a large number of mosquito drones to provide blanket coverage over the entire area.

 – Earned via 15 Kills, 1,875 Score, or Care Packages.

NEW PERK

• Assassin Vest

 – Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary).

NEW MODES

• All or Nothing

 – Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.

• Gunfight

 – Small team, multi-round cage matches. First team to reach the round limit wins.

NEW WEAPONS

• RAM-7 (Assault Rifle)

 – Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.

 – Unlockable via Sector A7 of the Season 1 Battle Pass

• XRK Stalker (Sniper Rifle)

 – Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.

 – Unlockable via Sector A4 of the Season 1 Battle Pass

• Stormender (Launcher)

 – This state-of-the-art weapon system fires a localised EMP on a slight delay.

 – Destroys tactical and lethal equipment and temporarily disables other electronic devices.

 – Unlockable via Sector A12 of the Season 1 Battle Pass

NEW OPERATORS

• Abolisher BlackCell (SpecGru)

 – [Redacted]

• Dokkaebi (KorTac)

 – Ari was born in South Korea to a family of gifted engineers.

 – Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.

• Nolan (KorTac)

 – Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.

GAMEPLAY

• Movement

 – Added a delay following multiple rapid stance transitions to prevent exploitable repetition.

 – Crouch to Stand: 150ms

 – Prone to Stand: 600ms

• Spawns

 – Improved spawn protection against enemy Equipment and Killstreaks.

 – In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

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PROGRESSION

• Corrected unlock requirement descriptions for multiple Weapon Attachments.

• Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.

• Associated weaponry will now be properly included in the Camo unlock splashes.

• Player Rank

 – Increased Level cap from 55 to 250, enabling players to reach Prestige 5.

 – At each Prestige, a new animated icon is unlocked.

CUSTOMISATION

• Increased animation rate of the Priceless and Interstellar Completionist Camos.

MAPS

• Derail

 – Swapped Attacker and Defender initial spawn positions in Control.

• Estate

 – Improved bullet penetration through the staircase in the Lodge.

 – Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.

• Highrise

 – Improved ambient audio reverberation in the Mechanical Room.

 – Deprioritized spawn points distant from the objective in Hardpoint.

• Karachi

 – Players will now spawn on the correct side of the map assigned to their team in Cutthroat.

• Quarry

 – Added collision near the Offices to prevent players from reaching unintended locations.

 – Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.

• Skidrow

 – Enemy player nameplates are no longer visible through certain surfaces in the Apartments.

• Terminal

 – Added additional spawn points in Free-for-All mode to improve player experience.

 – Improved ability to gauge spawn selection quality in all Modes.

 – Relocated a spawn point that placed players outside of the playable area.

• Scrapyard

 – Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.

 – Added additional spawn points in Free-for-All mode to improve player experience.

• Sub Base

 – Improved ambient audio reverberation in the Power Station.

 – Swapped Attacker and Defender initial spawn positions in Control.

• Orlov Military Base (Ground War)

 – Improved AI Bot ability to navigate the environment in Invasion mode.

• Operation Spearhead (War)

 – Added collision near the Hotel to prevent players from exiting the playable area.

 – Added collision near the Corner Shop to protect players in their spawn area.

 – Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.

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