Diablo IV arrives this summer, and it’s making one last stop on the cover of Game Informer! We spoke with several of the game’s principal designers at Blizzard to learn more about the game’s endgame content, such as Helltides and Nightmare Dungeons, and provide a final overview of everything the game has to offer before it launches on June 6.
Setting the table for Diablo IV’s dark tone are two haunting pieces of cover art designed by the famed artist Brom. Our standard cover showcases the heavenly might of the rogue angel Inarius while the Game Informer Gold cover features Lilith, Diablo IV’s main antagonist, in all her demonic glory.
Issue 355 also includes a conversation about life and death with former Tango Gameworks artist and director Ikumi Nakamura in the abandoned streets of late-night Tokyo (which you can read online). You’ll also find an entertaining personal story about using VR as a carnival scam, a feature detailing Devil May Cry 5’s influence on Final Fantasy XVI’s combat, and an emotional piece discussing how a grieving father found solace in the Shenmue series’ depiction of loss. You’ll also be treated to previews for upcoming titles, including Redfall, Exoprimal, Star Wars Jedi: Survivor, and Suicide Squad: Kill the Justice League.
You can also try to nab a Game Informer Gold version of the issue. Limited to a numbered print run per issue, this premium version of Game Informer isn’t available for sale. To learn about places where you might be able to get a copy, check out our official Twitter, Facebook, and Instagram, and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold.
Print subscribers can expect their issues to arrive in the coming weeks. The digital edition of this issue launches later today for PC/Mac, iOS, and Google Play. To subscribe to either the digital or print version, click here.
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