Fallout New Vegas "Truce" Mod Lets You Side With Almost Everyone

For most of Fallout: New Vegas, you can travel around Nevada without stepping on anyone's toes. You can even dodge the first conflict between the residents of Goodsprings and the nearby Powder Gangers if you just ditch town before it all kicks off. But sooner or later, you'll have to pick a side – and few of them are compatible with others.

However, a new mod changes that completely. Thanks to Nexus Mods user AVeryUncreativeUsername, you can now bring (almost) everyone together around the campfire, rather than wipe out entire organizations because the one you're working for doesn't trust them. This allows you to introduce some much-needed diplomacy to the wasteland, and is perfect if your Courier isn't much of a fighter.

The New Vegas Truce Series is a collection of mods that makes it so almost every faction can be convinced to get along – to a certain degree. As you may have expected, you won't be able to convince the NCR and Legion to get along because the real threat is, I don't know, the five old people in the Enclave or whatever. But you can convince the larger factions to make peace with the smaller groups dotted around the desert, which is still very lore-friendly given the huge stakes towards the end of the game.

Mr. House, who notoriously doesn't like sharing any of his power, receives the most changes with the mod. He can now be convinced to form a truce with the Fiends, the Followers of the Apocolypse, the Kings, the Brotherhood of Steel and even the NCR – who he'll actually surrender to. This means that the NCR gets his fancy Securitron army to help them out in the Second Battle of Hoover Dam.

The Legion also receive a fair amount of changes. They won't be in a rush to team up with the groups that they deem to be "degenerate", but they can be convinced not to wipe them out. This extends to the Powder Gangers and the Brotherhood, which might not be much, but is amazingly restrained for a group that literally crucifies people.

Whoever you decide to side with, this mod could mix up your latest playthrough, giving you a new roleplaying experience. I mean, it would take a hell of a negotiator to convince Caesar not to kill anyone, so it's definitely something to be proud of.

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