First-Person Puzzler Claire De Lune Crash Lands On Steam And Epic In Spring Of 2021

A little over a decade ago, the Immortal Engine was born. It’s a game engine from Tactic Studios, a developer made up of many former Digital Extremes devs who worked on such titles as Dark Sector and Bioshock 2. Their first game, Immortal Empire, was a free-to-play turn-based tactical RPG that was released as a browser game in 2009 before being ported to Steam in 2015.

Fast forward to today and Tactic Studios has upgraded their Immortal Engine from something that plays a turn-based RPG to something that can render a fully 3D environment in beautiful detail. And you’ll be able to get a first-hand look at all those gorgeous polygons in Tactic Studios’ follow-up game, Claire de Lune.

As a first-person puzzle adventure, Claire de Lune couldn’t be any more different from their previous game. Something like a cross between Portal and The Talos Principle, Claire de Lune has players take on the role of a doting father who’s out to save his stranded daughter after crash landing on an alien world.

The trailer makes it clear that there’s some history in this family that gets rudely interrupted by a planet. And also a comedic ship AI named Arturo, who chimes in with helpful tips or funny quips from time to time.

Your biggest tool is the Nanogun. Able to construct temporary boxes or bridges to help you bypass giant chasms or traverse sharp ledges, the Nanogun is your best friend and best defense. You can even use it to crush some smaller aliens, but don’t expect it to save you from larger fauna.

Claire de Lune’s story is told via flashbacks, hidden ship logs, and traditional point-and-click adventure-style puzzles.

You won’t have to wait long to experience Claire de Lune, which launches on Steam and Epic later this spring. Wishlisting is available now.

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Actually a collective of 6 hamsters piloting a human-shaped robot, Sean hails from Toronto, Canada. Passionate about gaming from a young age, those hamsters would probably have taken over the world by now if they didn’t vastly prefer playing and writing about video games instead.

The hamsters are so far into their long-con that they’ve managed to acquire a bachelor’s degree from the University of Waterloo and used that to convince the fine editors at TheGamer that they can write “gud werds,” when in reality they just have a very sophisticated spellchecker program installed in the robot’s central processing unit.

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