Halo developer 343 Industries is reportedly poised to ditch its in-house Slipspace Engine, switching to Unreal. This comes during Halo Infinite's troubled ongoing support, suggesting the company is changing how it approaches game development as a result.
Multiple sources are now reporting the news, revealing that 343 is apparently hoping to switch Halo's development over to Unreal Engine 5. It's not clear what this means for Halo Infinite support, especially as its ongoing development has been fraught with delays and even a recent feature cancellation.
Following on from YouTuber Sean W's initial reporting (thanks, VGC), fellow content creator ACG also shared that 343 Industries will be switching over to the much more widely used Unreal Engine 5.
"I can only confirm that many sources are saying this," says ACG. "[It's] very clear that it's already been decided and Halo is for sure switching to Unreal."
ACG continues, referring to other issues behind the scenes. "I feel like it's time for other switches behind the scenes including people leaving and their past problems. Unreal is a great choice."
While nothing is official just yet, Xfire took note of some previous news that supports this claim. In April, Certain Affinity, which is also working on Halo Infinite, began hiring, seeking out developers who had experience with Unreal. It's therefore very possible that Halo as a whole will switch over to Unreal.
This wouldn't be surprising news, given how many companies work with Unreal now. Most recently, CD Projekt Red revealed it would be ditching its own REDengine, switching to Unreal for the development of a fourth Witcher game. Similarly, this came after Cyberpunk 2077's notoriously troubled development cycle, which perhaps influenced the company's decision to switch to an engine that is more widely used across the industry. We were also recently told that Tekken 8 is being developed in Unreal, meaning many of the biggest games in development right now are using the technology.
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