Magic The Gathering's Commander Legends: Battle For Baldur's Gate set has been fully revealed and with it come a lot of reprints of varying value. Many cards first featured in the original Dungeons & Dragons set, Adventures In The Forgotten Realms, have made a return for the sequel Commander set.
Along with those reprints, others from throughout Magic The Gathering's history have come with them. These include cards that are staples for specific strategies, as well as cards that are worth including in any Commander deck. Some also haven't seen reprints for quite some time. Here are the best from the set.
10 Swiftfoot Boots
Though not the most valuable reprint, having consistent access to Swiftfoot Boots will never be a bad thing. Swiftfoot Boots is a staple in many Commander decks, often Voltron decks, or decks that rely on their commander staying on the field.
Swiftfoot Boots gives the equipped creature both hexproof and haste, keeping it safe from being targeted while allowing it to start swinging for damage as soon as it hits the field. Though it does cost one mana to equip, Swiftfoot Boots will enable you to continue to target your own creature while preventing your opponents from doing the same, unlike the also-popular Commander staple Lightning Greaves.
9 Geode Golem
Geode Golem hasn't seen a printing since Commander 2018, and is back with new art to boot. Whenever Geode deals combat damage to any player, it lets you cast your commander without paying its mana cost.
Cards that can cheat out your commander are always useful, as you can ignore the commander tax thanks to it. Thanks to its five power and trample ability, odds are you will easily be able to trigger the ability.
It does cost five mana to cast, but this can often be cheaper than having to cast your commander, especially if it has been removed from the field a lot over the course of a game.
8 Traverse The Outlands
Traverse The Outlands was first released in Commander 2017 and featured on The List of reprints found in Set boosters. With Commander Legends: Battle For Baldur's Gate, it gets a reprint, complete with brand new art to go along with it.
It's an expensive ramp spell, costing five mana to cast, but can bring along a ton of lands. The number of lands is dependent on the highest power among creatures you control.
However, in decks that want a lot of lands entering the battlefield, such as landfall decks, Traverse The Outlands can trigger a plethora of powerful effects.
7 Deadly Dispute
You wouldn't expect a common card that came out so recently to be pushing five dollars before this reprint was announced, but the multi-format staple Deadly Dispute was doing just that. Released in Adventures In The Forgotten Realms, Deadly Dispute returns for a very appreciated reprint.
Deadly Dispute is an excellent way to draw cards, as it allows you to sacrifice a creature to draw two cards and make a Treasure token. Deadly Dispute has seen a ton of play in formats such as Pioneer, Standard, and Pauper, and having to buy a playset of them was getting expensive. Thankfully, the reprint announced has already driven the price down, allowing for more players to easily have access to Deadly Dispute.
6 Nature's Lore
Nature's Lore has been a fantastic ramp card since its introduction in Ice Age. It costs only two mana and will bring any Forest onto the battlefield. Unlike other ramp spells, this doesn't come in untapped, and can be any Forest land, rather than just a basic one.
This means that Nature's Lore can fetch out dual lands, and those can be used right away to continue to take full advantage of your mana early game. Nature's Lore is one of the best ramp cards for decks running green, and can easily get you any color you need if you're running the right dual lands.
5 Bramble Sovereign
Bramble Sovereign's sole printing before Commander Legends: Battle For Baldur's Gate was in 2018's Battlebond. It was a rather costly card at that, making the reprint very much appreciated.
Bramble Sovereign is fantastic for flooding the field with copied creatures, as it lets you pay one generic mana and a green to create a token copy of any creature that enters the battlefield. This effect can be used on any player's creatures, allowing Bramble Sovereign to be used as a political tool to get opponents on your side.
4 Kindred Discovery
Kindred Discovery first came out in Commander 2017, and did have a printing in The List, but with Commander Legends: Battle For Baldur's Gate it has been reprinted with brand new art. The card was worth over 20 dollars, making the reprint quite valuable.
Kindred Discovery is a staple for tribal decks that can play blue. It makes you choose a creature type, and then allows you to draw a card whenever that creature type enters the battlefield or attacks. This can give you a ton of cards, allowing you to refill your hand to ensure you never fall behind on hand advantage.
3 Blade Of Selves
One of the returning mechanics for Commander Legends: Battle For Baldur's Gate is myriad, and with it comes a reprint of the equipment that gives any creature that ability. Blade Of Selves was a very expensive card, oftentimes going for over 30 dollars.
Myriad is a fantastic ability, and giving it to a creature with a powerful enter the battlefield ability allows that effect to trigger three extra times by simply attacking. It does cost four mana to equip, but, in the right deck, this cost is more than worth it.
2 Reflecting Pool
Reflecting Pool hasn't seen a printing since 2014's Conspiracy (sans an exclusive Judge Gift in 2019). Reflecting Pool allows you to tap it to add one mana of any color that any land you control can produce.
If you're playing a multicolor deck, you'll want to be running Reflecting Pool as it will make your color fixing that much easier. The downside to playing multiple colors is sometimes not having the right color to cast the cards in your hand, or even your commander, and Reflecting Pool can help you mitigate that downside.
1 Battlebond Lands
One of the best land cycles for Commander, the Battlebond lands were released in 2018's Battlebond. They are essentially costless dual lands, as they enter the battlefield untapped so long as you have two or more opponents. Since Commander games generally have four players, they will almost never enter the battlefield tapped.
The last Commander Legends set featured the color pairs missing from the original Battlebond cycle, and so Battle For Baldur's Gate reprints the other half to make them much more accessible to have them all in your collection.
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