Scarf is a brief indie puzzle-platformer game where you play as a nondescript protagonist who dons a bright red scarf. That scarf is actually a kind of dragon creature, searching for its mother, and you've been tasked with helping it!
Of course, there's a catch. While you adventure through this world, you may occasionally come across Inks. These are memories of another life in which a narrator tells you a very different version of events than you were told at the beginning of the game. Who's lying? Who's telling the truth? Well, getting to the ending is a good way to tell. There are two possible endings to Scarf, and we detail them both here.
The Standard Ending
The standard ending is the one that the game assumes you'll get the first time that you play. (However, that's not necessarily going to happen if you're a completionist or just a curious person.)
In the standard ending, it's revealed that everything you were told in the game's introduction was a lie.
The Scarf hadn't lost her mother to the nomads. The mother was just using you. She was emotionally manipulating you, so that you would chase down the nomads and quell their rebellion. The mother reveals that you, the 'Hero,' will sleep a "lidless dream" until you are needed – shortly before sucking you into herself. The mother's final words seem to imply that it is inevitable that the nomads will attempt to rise up again, but she is confident they will fail.
The Secret Ending
Requirements For The Secret Ending:
- Gathered at least 6 Inks
- Opened the Pyramid
In the secret ending (sometimes also called the game's "good" ending), you rebel against the mother when you come to face her after exploring all three worlds. Since you have seen the Inks and heard the truth about the mother, you can use the darkness you've gathered to defeat her. Your prize is the core of the mother: pure life.
You get to return the "threads" that you stole to the nomads, and give them even more power to unlock new worlds and explore further than ever before. In the final moments of the game, you ask yourself whether this power will turn the nomads power-hungry and whether the cycle of violence will ever end. However, you decide that, even if that happens, there will still be hope because there is never darkness without light.
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