You've navigated what is perhaps the trickiest exploration section in all Triangle Strategy, and House Wolffort is ready to secure the damning evidence necessary to nail Minister Sorsley's guilt to the wall. That means a trip to the House Ende headquarters, where a battle awaits as this story arc's final trial.
Arm yourself with our guide and allow Lord Serenoa and his faithful retainers to prove that scheming Sorsley is by no means beyond the carelessness of men.
Main Story: Central Hyzante
Final preparations are being made for sneaking into the House Ende's base. Why do the main characters always tell the secondary party members to clear out from the Wolffort encampment when it's time to plan a mission? Does no one trust poor old Archibald?
Side Story: Citadel of the Sands
Sorsley receives a delightful little poem that spells his doom and scares the heck out of him.
Side Story: Central Hyzante
You know, Kamsell, you might not be so glum all the time if your office wasn't the deepest shade of purple 24/7.
Swing by your encampment first before taking on the next battle. While you're upgrading your weapons to their current capacity, be sure to purchase several Blindness Recovery Pallets.
Combat Event: The Battle of House Ende
When visitors disrupt the silence in House Ende's sprawling library, they don't get the luxury of being escorted out unharmed. After a cutscene, Sorsley's secret ledger is located, at which point the minister's top captain arrives with plenty of soldiers at the ready.
Recommended Level | 16 |
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Enemies | 12 |
Deployment | Deployment Limit: Ten Units |
Mandatory Units: Serenoa, Benedict | |
Recommended Units: Hughette, Archibald, Frederica, Roland | |
Objective | Decimate the enemy forces. |
Difficulty | ★★☆☆☆ (2/5) |
The library is large but narrow, affording you — and the enemy — several choke points. The boss, a poor bloke who doesn't even get a name but rather the battle designation of Guard Captain, will have his sights set on Serenoa from the start. Getting away from him is the main challenge here.
Ende Encampment Battle Strategy |
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The in-game unit recommendations include Anna, Erador, and (if you have them) Piccoletta and Lionel. We can see the perks here, and you're more than welcome to fill out some slots with them, but for our money Hughette, Archibald, Frederica, and Roland are top contenders.
Hughette's flying capabilities are pretty much always the number one reason to toss her into a conflict, and that holds true here as well. Since she can effectively bounce from bookcase to bookcase, Hughette's unparalleled range and easy retreat options makes her an ideal candidate to upset the enemy lines. Archibald, as an archer whose power increases with range, is nearly as handy. But if you haven't racked up enough Utilitarian Conviction Points to recruit the old fellow, no worries.
Position Frederica up at the "northern" unit placement zone, where a single tile separates the bookcases from the area in which Guard Captain and his flunkies arrive through. Line Frederica up against one of the bookcases and have her fling Scorch spells over to the other side. There's a pretty good chance enemy Bowmen and Blades will spend a turn climbing up top, so burn them all once they do.
Roland is basically your Erador here — send him to seal off to cover that aforementioned single tile. His enhanced range and general class advantage will put the pain on the opposition, making him a more ideal tank here than the House Wolffrort arms master, albeit begrudgingly.
If you really want Erador in this battle, and no one could blame you when he's just so strong, keep him don on the bottom floor area and use him to help shield physically weaker units from the first wave of incoming foes.
Serenoa and Benedict begin the fight at a specific spot thanks to plot shenanigans, and that spot lets Guard Captain in within a single turn. Have Benedict use "Now…!" to grant Serenoa a second turn shortly after his first. Rather than meeting the boss of this level head-on, strongly consider dropping down to the lower level and arriving opposite the enemy forces here, surrounding them with your downstairs group around the bend. You can basically swallow them up at this point, with Guard Captain's gang arriving just in time to see the fireworks.
The reason you purchased a bunch of Blindness Recovery Pellets earlier? Guard Captain. His Blinding Stab attack is going to get mighty frustrating awfully quickly if you don't have a means to cure the ailment.
At a certain point, reinforcements will appear at the bottom. This doesn't seem to occur until the dust has settled a bit in that area, so just try to prepare for it as you get that far. We're giving this battle a two-star difficulty ranking but bear in mind that if things get out of hand — say, you're unable to have Roland keep some of Guard Captain's troops at bay, or Frederica can't toast enough of the jumping ones in time — it can slip into three-star territory with ease.
Main Story: House Ende Headquarters
With evidence in hand, Kamsell is none too pleased…
Main Story: Central Hyzante
…and Sorsley's fate is quickly meted out, leaving a vacant seat among the Saintly Seven with all eyes on Serenoa Wolffort.
Afterward, Chapter Ten, Part Three: The Reward for Betrayal adds additional scenes and context. Serenoa accepts his new position as minister, Exharme makes some threatening (though potentially well-meaning, in a distinctly Exharme kind of way) comments, and the party looks to their next move in this grand conflict.
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