Quick Links
- Why Subtlety Rogue?
- Best Races For Subtlety Rogue
- General Talent Tree
- Subtlety Specialization Tree
- Subtlety Talent Tree For Dungeons And Mythic+
- Subtlety Talent Tree For Raids
- Rotation
- Stat Priority
- Gear
Subtlety is a classic Rogue Specialization. The archetype of fighting from the shadows with poisons has never felt so great. In World Of Warcraft: Dragonflight, Subtlety Rogue has been improved in a few ways thanks to the new Talent Tree System. Access to some fantastic talents not available in the past makes Subtlety an extremely fun specialization to play.
Subtlety is one of the oldest Rogue Specializations in the history of World Of Warcraft. Now, in the age of Dragonflight, it is even more enjoyable and deadlier than ever. New combinations of talents make Subtlety shine in damage, playability, and effectiveness in a fresh new way.
Why Subtlety Rogue?
Subtlety is a great choice for Rogues. Here are a few great qualities of this specialization.
- If you love a fast-paced rotation that keeps you on your toes, then Subtlety is your choice. The changing rotation of this specialization will keep you fully immersed and focused when fighting the next big bad guy you come across. It plays quite similarly as it did in Shadowlands, but with new additions to the Talent Tree, you will have even more abilities in your Subtlety arsenal.
- This specialization will require you to play around with the effectiveness and utility of your action bars, as well as stay vigilant with pressing your keys fast and accurately, but it is just the right amount of challenge to make an extraordinarily fun class.
- The classic 'Dagger in the Shadows' archetype epitomizes Subtlety Rogue. If you love the classic Roguish style with a hint of shadows, then Subtlety Rogue is the perfect fit. The abilities of this specialization revolve around the use of Shadows and will almost look like magic.
- Much like Outlaw Rogue, Subtlety hits hard. You will be dancing around enemies with the assistance of the shadows to hit the enemy a lot and with massive damage. You will be quite mobile, so if you love lots of movement and fast use of abilities, you will love Subtlety Rogue.
Best Races For Subtlety Rogue
Picking your Race for Subtlety Rogue truly lies in choosing your favorite race. However, some races with Racial Abilities will certainly assist any Subtlety Rogue. Here are some race suggestions that can help Subtlety Rogues in their effectiveness.
Race | Racial Passive Name | Racial Passive Effect |
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Human | Every Man For Himself | Removes any stun effects. Shares a 90-second cooldown with similar effects. |
Night Elf | Shadowmeld | Extra stealth ability, usable in combat and will take you out of combat. However, you cannot move, and damage will break the stealth. |
Gnome | Escape Artist | Escape immobilization or movement speed reduction effects. |
Troll | Beserking | The haste of Melee, Ranged, and Spell abilities increase by 15 percent for ten seconds. |
Orc | Blood Fury | Melee attack power increase. |
Undead | Will Of The Forsaken | Remove Charm, Fear, and Sleep Effects. There is a Cooldown of two minutes. |
These Racial abilities will help Rogues either in damage or mobility. The Horde Races tend to lean more towards damage, and the Alliance Races are more in line with freeing up mobility.
Both certainly have their perks. The Night Elf Racial is great when you want to disappear from the enemy and return to your Rogue's Stealth Ability to use Stealth-only Abilities again in combat or escape the fight.
Ultimately, picking your race should come down to what you think fits best for your character or which race is your favorite. It is all about having fun, so if you aren't sold on any of the suggested Racial Abilities, then feel free to pick your favorite Race for Subtlety Rogue.
General Talent Tree
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Shiv | Off Hand attack that deals damage, dispels rage effects, and applies a concentrated form of your active Non-Lethal Poison. |
Blind | Blind the target, causing them to wander for one minute. Damage breaks the effect. |
Sap | Incapacitates one Humanoid, Beast, Demon, or Dragonkin target which is not in combat for one minute. |
Row Two | |
Evasion | Increases Dodge chance by 100 percent for ten seconds. |
Feint | Use an evasive maneuver reducing AoE damage by 40 percent for six seconds. |
Cloak Of Shadows | Gives a moment of magic immunity, removes all harmful spell effects, and causes you to resist them for five seconds. |
Row Three | |
Master Poisoner | Increases the non-damaging effects of your weapon's poison by 20 percent. |
Atrophic Poison | Coats your weapons with a Non-Lethal Poison that lasts for one hour. Each strike has a 30 percent chance to poison the enemy, reducing their damage by 3.6 percent for ten seconds. |
Shadowrunner | While Stealth or Shadow Dance is active, you move 20 percent faster |
Row Four | |
Fleet Footed | Movement Speed increase of 15 percent. |
Shadow Step | Step through the shadows to appear behind your enemy and gain a 70 percent speed increase for two seconds. If already known, gain a second charge of this. |
Row Five | |
Deadened Nerves | Reduces physical damage taken by three percent. |
Tight Spender | Energy cost of finishing moves reduced by ten percent. |
Row Six | |
Deadly Precision | Generating Combo Point Abilities' Critical Strike chance increased by ten percent. |
Thief's Versatility | Versatility increased by four percent |
Nightstalker | While Stealth or Shadow Dance is active, your abilities deal eight percent increased damage. |
Row Seven | |
Vigor | Maximum energy increased by 50, and your energy regeneration increased by ten percent. |
Acrobatic Strikes | Increases the range of your melee attacks by three yards. |
Improved Ambush | Shadowstrike generates one additional combo point. |
Row Eight | |
Recuperator | Slice and Dice heals you for up to one percent of your maximum health per two seconds. |
Alacrity | Your finishing moves have a ten percent chance per combo point to grant one percent Haste for 15 seconds and can stack up to five times. |
Soothing Darkness | You are healed for 30 percent of your maximum health over six seconds after gaining Vanish or Shadow Dance. |
Row Nine | |
Echoing Reprimand | Deal Arcane damage to the enemy, extracting their anima to Animacharge a combo point for 45 seconds. Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed seven combo points. |
Deeper Stratagem | Gain an additional combo point. Finishing moves that consume five combo points have increased effects, and finishing moves deal five percent more damage. |
Find Weakness | Steal abilities cause all your attacks to bypass 30 percent of that enemy's armor for ten seconds. |
Row Ten | |
Resounding Clarity | Echoing Reprimand Animacharges three additional combo points. |
Shadowdance | Since you are Subtlety and already know Shadowdance, you gain an additional charge of this ability. |
During your adventure from level 60 to 70, you can explore some great options in the Talent Tree. In fact, the Talent Tree isn't extremely important as you level, but it is a great time to learn the ins and outs of this class as best you can. That being said, there are a few Talents that every Subtlety Rogue will want in their Tree, especially as you level.
If you like pulling lots of mobs on your adventure to max level, then you will certainly need Black Powder, Secret Technique, and Improved Shuriken Storm in your tree.
If you are a Single Target type of player, then Echoing Reprimand and Soothing Darkness can prove extremely effective.
There are a few other mentionable Talents and Abilities to be aware of.
- Shadow Dance: Allows the use of Stealth Abilities and Combat Benefits of stealth for six seconds and increases damage. If known the Talent grants one extra use of this Ability.
- Deeper Stratagem: Gain an additional Combo Point, and Finishing Moves that consume five Combo Points deal five percent extra damage.
- Shadowstep: Teleport behind the enemy and receive increased movement speed.
Talents to Consider
- Atrophic Poison: Coat your weapon in Poison. Each strike has a chance to poison the enemy and reduce their damage by three percent for ten seconds.
- Gouge: Incapacitates enemy for four seconds. Damage breaks the stun.
- Virulent Poisons: Increases the damage from poisons by ten percent.
Subtlety Specialization Tree
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The major Talents for any Subtlety Rogue are Dark Shadows, Dense Macabre, and Shadowed Finishers. These will all significantly increase your damage. These three play off each other, and you will see your Critical Numbers fly with ease.
Notable Talents
- Danse Macabre: Shadow Dance increases the damage Combo Point Generating and Combo Point spending attacks do by six percent and are increased by an additional six percent for each different attack used.
- Gloomblade: Puncture your target with Shadow Damage, bypassing armor. Critical Strikes apply Find Weakness for ten seconds.
- Dark Shadow: Shadow Dance increases damage by an additional 30 percent.
While you are leveling, do your best to explore the Talent Trees and find what works best for you. You may even discover a unique build along the way that may end up being completely overpowered, so exploring the Talent Trees' abilities is highly beneficial.
The bright side of this new complex Talent Tree System is that you can change your Talents at any time, and this will allow you to explore and discover new builds with ease.
Subtlety Talent Tree For Dungeons And Mythic+
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Subtlety Tree Talents For Dungeons | |
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Row One | |
Shiv | Off Hand attack that deals damage, dispels rage effects, and applies a concentrated form of your active Non-Lethal Poison. |
Blind | Blind the target, causing them to wander for one minute. Damage breaks the effect. |
Sap | Incapacitates one Humanoid, Beast, Demon, or Dragonkin target which is not in combat for one minute. |
Row Two | |
Evasion | Increases Dodge chance by 100 percent for ten seconds. |
Feint | Use an evasive maneuver reducing AoE damage by 40 percent for six seconds. |
Cloak Of Shadows | Gives a moment of magic immunity, removes all harmful spell effects, and causes you to resist them for five seconds. |
Row Three | |
Nimble Fingers | Feint and Crimson Vial Energy Cost Reduced by ten. |
Atrophic Poison | Coats your weapons with a Non-Lethal Poison that lasts for one hour. Each strike has a 30 percent chance to poison the enemy, reducing their damage by 3.6 percent for ten seconds. |
Tricks of the Trade | Redirects threat to party or raid member of choice. |
Row Four | |
Iron Stomach | Increases Healing from Crimson Vial, Potions, and Healthstones by 25 percent. |
Shadow Step | Step through the shadows to appear behind your enemy and gain a 70 percent speed increase for two seconds. If already known, gain a second charge of this. |
Row Five | |
Deadened Nerves | Reduces physical damage taken by three percent. |
Cheat Death | Fatal attacks reduce you to seven percent health instead of killing you. This can only happen once every six minutes. |
Row Six | |
Deadly Precision | Generating Combo Point Abilities' Critical Strike chance increased by ten percent. |
Thief's Versatility | Versatility increased by four percent |
Nightstalker | While Stealth or Shadow Dance is active your abilities deal eight percent increased damage. |
Row Seven | |
Vigor | Maximum energy increased by 50, and your energy regeneration increased by ten percent. |
Improved Ambush | Shadowstrike generates one additional combo point. |
Row Eight | |
Leeching Poison | Lethal Poisons have leach, granting ten percent leech. |
Alacrity | Your finishing moves have a ten percent chance per combo point to grant one percent Haste for 15 seconds and can stack up to five times. |
Soothing Darkness | You are healed for 30 percent of your maximum health over six seconds after gaining Vanish or Shadow Dance. |
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Seal Fate | Critical Strikes from Combo Point Generating abilities have a 100 percent chance to create another combo point. |
Deeper Stratagem | Gain an additional combo point. Finishing moves that consume five combo points have increased effects, and finishing moves deal five percent more damage. |
Find Weakness | Steal abilities cause all your attacks to bypass 30 percent of that enemy's armor for ten seconds. |
Row Ten | |
Thistle Tea | Restore 100 energy, Mastery increased by 19 percent for six seconds. |
Shadowdance | Since you are Subtlety and already know Shadowdance, you gain an additional charge of this ability. |
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In Mythic +, AoE and Cleave are so important to make sure you finish the dungeon in the allotted time. This Talent Tree is terrific for just that. With just the right amount of Single Target and AoE abilities, you will find it highly effective. The highlights of this AoE/Cleave build come from the right side of the tree.
Improved Shuriken Storm, Black Powder, Silent Storm, and Secret Technique will be your cornerstone Talents for a great AoE/Cleave Build. That being said, there are some other notable AoE Talents to choose from.
Replicating Shadows and Shuriken Tornado will be the icing on the cake for your AoE damage. These will increase your overall damage from Rupture by applying it to an additional nearby enemy, and you will release Shuriken Storm every second for the next four seconds.
The best part about this build is it has great Single Target Abilities as well. The most important moves here are Shadow Dance, Finality, and Flagellation.
- Shadow Dance will allow you to get off those highly damaging Stealth-only abilities.
- Finality will increase your next Finishing Move's damage by 30 percent.
- Flagellation grants an increase of Mastery and increases each Combo Point's damage spent within 12 seconds.
This build is great for Bosses and Mobs, and you will find it highly effective and fun.
Subtlety Talent Tree For Raids
Wowhead Build Link |
Subtlety Tree Talents For Raids | |
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Row One | |
Shiv | Off Hand attack that deals damage, dispels rage effects, and applies a concentrated form of your active Non-Lethal Poison. |
Blind | Blind the target, causing them to wander for one minute. Damage breaks the effect. |
Sap | Incapacitates one Humanoid, Beast, Demon, or Dragonkin target which is not in combat for one minute. |
Row Two | |
Evasion | Increases Dodge chance by 100 percent for ten seconds. |
Feint | Use an evasive maneuver reducing AoE damage by 40 percent for six seconds. |
Cloak Of Shadows | Gives a moment of magic immunity, removes all harmful spell effects, and causes you to resist them for five seconds. |
Row Three | |
Master Poisoner | Increases non-damaging effects of Poisons by 20 percent. |
Atrophic Poison | Coats your weapons with a Non-Lethal Poison that lasts for one hour. Each strike has a 30 percent chance to poison the enemy, reducing their damage by 3.6 percent for ten seconds. |
Shadowrunner | While Stealth or Shadow Dance is active, you move 20 percent faster. |
Row Four | |
Fleet Footed | Movement Speed increase of 15 percent |
Shadowstep | If you already know Shadow Step, gain an additional charge. |
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Deadened Nerves | Reduces physical damage taken by three percent. |
Tight Spender | Energy Cost of Finishing moves reduced by ten percent. |
Row Six | |
Deadly Precision | Generating Combo Point Abilities' Critical Strike chance increased by ten percent. |
Thief's Versatility | Versatility increased by four percent |
Nightstalker | While Stealth or Shadow Dance is active, your abilities deal eight percent increased damage. |
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Acrobatic Strikes | Increases the range of your melee attacks by three yards. |
Vigor | Maximum energy increased by 50, and your energy regeneration increased by ten percent. |
Improved Ambush | Shadowstrike generates one additional combo point. |
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Leeching Poison | Lethal Poisons have leech, granting ten percent leech. |
Recuperator | Slice and Dice heals you for up to one percent of max health every two seconds. |
Alacrity | Your finishing moves have a ten percent chance per combo point to grant one percent haste for 15 seconds and stacks five times. |
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Seal Fate | Critical Strikes from Combo Point Generating abilities have a 100 percent chance to create another combo point. |
Deeper Stratagem | Gain an additional combo point. Finishing moves that consume five combo points have increased effects, and finishing moves deal five percent more damage. |
Echoing Reprimand | Damage your enemy, extracting their Anima to Animacharge a combo point for 45 seconds. Damaging Finishing Moves that consume the same number of Combo Points as your ANimacharge function as if they consumed seven combo points. |
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Thistle Tea | Restore 100 energy, Mastery increased by 19 percent for six seconds. |
Resounding Clarity | Echoing Reprimand Animacharges three additional Combo Points. |
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You will quickly find that using Shadow Dance in combat will change your Action Bar from your Normal Action Bar to your Stealth Action Bar. You will need to tailor both action bars to be functional during combat, so you can use everything you need to when you want to dish out the most damage. Some other great Talents to consider are:
- Shadow Blades: Combo Point Generating Abilities generate one additional Combo Point and deal 50 percent extra damage as Shadow Damage for 20 seconds.
- Premeditation: After entering Stealth, your next Shadowstrike grants ten seconds of Slice and Dice. If already active, grants two additional Combo Points.
- Lingering Shadow: After Shadow Dance ends, Gloomblade and Backstab deal an additional 100 percent damage as Shadow Damage, then fades by five percent per second.
In Raids, you will be building toward a Single Target Talent Tree. Make sure you can dish out as much damage as possible by spending any Talent Points on Single Target damaging Talents. So, Talents such as Improved Shuriken Storm and Black Powder will not be very effective here. These showcase the most powerful Single Target Talents you will want to choose alongside Dense Macabre.
- Dark Shadow: Shadow Damage is increased by 30 percent.
- Dark Brew: Nature or Bleed Damage attacks now deal Shadow Damage, and now Shadow Damage is increased by ten percent.
- The First Dance: Shadow Dance activation makes four Combo Points.
You will find that a lot of these Talents play off of the Shadow Damage increase and the play of gaining Combo Points as fast as possible. Seeing how Dark Shadow and Dark Brew together increase Shadow Damage by 40 percent is remarkable. This will be your knife in the dark for those big boss fights.
Rotation
The rotation for Subtlety may differ slightly if you are Single Target or AoE/Cleave in your build. Regardless, you will need to stay on top of what Abilities are active and which ones are not to make the most of your damage. Subtlety usually thrives off of Shadow Dance so being on top of your Ability choices when this is active is key.
Alongside this, being aware of your positioning to the enemy will be of paramount importance when it comes to Backstab and Gloom Blade. You will want to make the best use of Find Weakness, which both of those apply when behind an enemy. So on top of managing your rotation, you will also need to be aware of your position in relation to your target.
Not taking into consideration the times you will need to use interrupts, your rotation will roughly look like this from Stealth:
Sequence | Ability Name |
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1. | Shadowstrike |
2. | Shadow Blades, Symbols of Death, and Gloom Blade |
3. | Rupture |
4. | Shadow Dance or Echoing Reprimand |
5. | Eviscerate |
6. | Shadowstrike |
7. | Secret Technique |
8. | Shadowstrike |
9. | Eviscerate |
10. | Vanish and Shadowstrike |
11. | Eviscerate and Repeat Step 10 |
Some Tips
- Do your best to cast Shadow Blades, Symbols of Death, and Gloom Blade together. This will increase your damage output tremendously.
- Using Shadowstrike as much as possible is so important. This is your main damaging in-Stealth damaging Ability. Shadow Dance will help make the most use of this attack.
- Eviscerate is your main Combo Point spender. Use this the majority of the time for your Finisher.
Macros
Much like Outlaw Rogue, Subtlety doesn't have many Macros. There is one that can prove to be quite useful. It will cast Shadow Blades and Symbols of Death together. That being said, you will also want to have them on your bar individually to use them on their own when needed since they don't share a cooldown. You will mainly use this macro when starting fights. The macro will look like this in the Macro Command Screen:
- /cast Shadow Blades
- /cast Symbols of Death
Feel free to choose whatever Icon and name you wish for this macro. You may want to pick a unique one since you do not want to get it mixed up with each individual ability. Another great rogue macro is for Tricks of the Trade if you decide to Talent into it. The Macro Command looks like this:
- /cast [@focus] Tricks of the Trade
This is a terrific Macro for any high-end gameplay. This macro will require you to Focus Target the Tank. The Ability will send any aggro you cause to go to the tank, which is a plus for everyone.
Macros can be difficult to make. If you need assistance creating them, check out our dedicated guide.
Stat Priority
Your Stat Priority will differ slightly depending on whether you are going for Single Target or AoE damage. If you are on your Single Target Build, you will want your Stat Priority to look like this:
- Versatility
- Critical Strike
- Haste
- Mastery
If you are running your AoE/Cleave Build, you will want your Stat Priority to be:
- Critical Strike
- Versatility
- Mastery
- Haste
You will want to keep your stats in this priority order, but you do not want any single stat to fall behind. They are all beneficial for any Subtlety Rogue Build and play.
Diminishing Returns are important to keep in mind. Any Stat above 30 percent will take penalties on their continued effectiveness.
Enchants
Keeping in mind that Enchants will differ on Crafting Tier, you will need to top off your Rogue with the most beneficial Enchants.
Gear Slot | Enchantment Name |
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Chest | Waking Stats or Accelerated Agility |
Cloak | Graceful Avoidance |
Legs | Fierce Armor Kit |
Bracers | Devotion of Avoidance |
Boots | Plainsrunner's Breeze |
Main Hand and Off Hand | Sophic Devotion and Frozen Writ |
Rings | Devotion of Critical Strike and Devotion of Versatility |
Phials
The best Phials for Subtlety Rogues are the Phial of Elemental Chaos for Single Target and Phial of Glacial Fury for AoE and Cleave fights. The first will grant you a boon that changes every minute; these boons will increase a secondary Stat by 552 and a bonus effect.
The Phial for AoE will give you a stack of Glacial Fury for 15 seconds and can stack five times. Damaging Abilities have a chance to deal damage split among nearby enemies. Each stack increases its power by 15 percent.
Combat Potions
The Elemental Potion of Ultimate Power will be your go-to Combat Potion. This will increase your Primary Stat by 886 for 30 seconds. You can find the cheaper version of this called the Elemental Potion of Power.
Health Potions
The Refreshing Healing Potion will be the top choice Health Potion. You may also like to have a Potion of Withering Vitality, but this will apply a DoT for the same amount healed over 15 seconds, so make sure to use your Cloak of Shadows to get rid of this DoT if you use this.
Weapon Buffs
The Buzzing Rune will be the best choice for weapon buffs. This will increase your Critical Strike Rating for two hours.
Food Buffs
Your Food Buff choice is Revenge, Served Cold, which increases your Critical Strike and Versatility by 45 for an hour. This will be the best personal food you can get.
Gear
As you level, gear will be handed out left and right. Making sure you do as many quests as possible and kill Rare Spawns when you find them will ensure you stay geared on your adventure to 70. If you participated in Raids and Mythic + in Shadowlands, you might not have to replace your gear till about level 65.
Since you are a Leather Armor wearing Rogue, you may want to pick up Dragonflight Skinning and Leather Working Professions. As you level this profession up, you will be able to craft yourself some pretty remarkable gear. If Professions aren't your thing, don't hesitate to spend a little gold at the Auction House to buy some crafted gear if you need those extra Item Levels.
Level 70 Endgame Gear
In preparation for Season One of Mythic + and Raids, your best bet is to run Heroic Dungeons, Kill World Bosses, and Crafting. The Crafted gear will help you get a high enough Item Level to run normal dungeons, so then you can run Heroic Dungeons. The World Bosses are a roll of the dice since you never know if they will drop what you need. By running dungeons and working your way to the Heroic difficulty, you can get geared in no time. For now, this is the best gear for Subtlety Rogues and where to loot these gear pieces.
Slot | Item | Location |
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Neck | Tuskaar Bone Necklace | Brackenhide Hollow |
Head | Crown of Roaring Storms | Ruby Life Pools |
Cloak | Mammoth-Trainer's Drape | Neltharus |
Shoulders | Mantle of Yearned Freedom | The Azure Vault |
Wrist | Ferocious Hyena Hidebinders | Brackenhide Hollow |
Chest | Dragonkiln Chestguard | Neltharus |
Legs | Lavabearer Legwraps | Neltharus |
Gloves | Subjugator's Chilling Grips | Ruby Life Pools |
Belt | Troggskin Waistband | Uldaman |
Boots | Ancient Rotwalkers | Brackenhide Hollow |
Ring | Platinum Star Band | Algeth'ar Academy |
Trinket | Frenzying Signoll Flare | Bracken Hide Hollow |
Trinket | Homeland Raid Horn | Uldaman |
Ring | Eternal Sentry's Ring | Uldaman |
Main Hand and Off Hand | Rot-Carved Totemic Shank | Brackenhide Hollow |
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