Quest headsets will get a new feature called Application SpaceWarp next week, letting apps run at half framerate by generating every other frame synthetically. Application SpaceWarp uses the depth buffer and motion vectors – both provided by the game engine – to extrapolate a plausible next frame for every real frame. The depth buffer is […]
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Valve Patent Application Revealed For A Wireless VR System
A new patent application filed by Valve last year but published today details a wireless VR system. “In at least some implementations, a wireless data transport system is provided that includes an electrically steerable antenna, such as a phased-array antenna, that is operative to selectively steer its beam based on electronic control input,” the patent […]