Valve has released an update for Counter-Strike: Global Offensive, bringing a long-requested fix. Since the game’s release, it seemed the tiniest piece of cover, including just one step of a staircase, could block a significant portion of HE grenade damage. This has apparently been fixed.
“Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably,” is how the developers worded it and it’s certainly being welcomed with open arms.
In addition, issues with grenades preventing players from picking up weapons with their +use key have been targeted resulting in an “improved reliability.” This is another issue that has seen more than once fix implemented as issues with picking up weapons with the +use key have plagued CS for years.
Other features of the update include changes to Danger Zone, sv_pure server error fix, and hostages no longer block players from being flashed.
You can read the full patch notes below:
[GAMEPLAY]
– Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!)
– Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably.
– Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded.
– Players that start the round with a taser and no pistol no longer have their taser deleted, and rechargeable tasers are now recharged at round start.
– Fixed Danger Zone piloted drone self-destruct timer resetting due to zone damage or repeated player input.
[PURE SERVERS]
– Added a setting sv_pure_allow_loose_file_loads for game servers to control whether third-party files can be loaded by clients. Users are allowed to have third-party files on disk, but the files will be ignored when playing on such pure game servers. If users already loaded third-party files into game memory, then their game client must be restarted in order to connect to such pure game servers.
– Added a setting sv_pure_allow_missing_files for game servers to control what happens to clients that load files missing on the game server. When disabled, if a connected player loaded third-party files into game memory that game server is missing, the player will be kicked.
– Added a message explaining to the client which file mismatched the pure server configuration and caused a user disconnect.
[MISC]
– Improved loadout animations in buy menu for several agents and weapon combinations.
– Fixed certain game instructor hints displaying incorrect key bindings in certain languages (e.g. “sfrutteranno” in Italian).
– Added a setting con_allownotify to allow hiding top-right corner notifications if “Overflowed CClientRenderablesList” notification appears in 21:9 resolutions.
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