You can do a lot of things passively in Disgaea 6. Ok, you can pretty much do EVERYTHING passively in Disgaea 6 (for better or worse), but some systems are intended to be used at all times. The Squad Shop is one such system, and neglecting it can slow your progress quite significantly.
If there is a system you think could be made better than it probably can at the Squad Shop. You plonk your characters in, they gain bonuses or grant bonuses, and then you reap all the rewards. It’s a great system to dabble around in, and planning the perfect squad for your team is always satisfying – if a bit overwhelming at times.
Using The Squad Shop
To use the Squad Shop all you have to do is go to Moonica, and assign characters to squads. That is it. You can upgrade your squads using Stored EXP, and you unlock new squads as you progress through the game. Come back often to check what has been added.
Innocent Farm Squad
The Innocent Farm Squad enhances your ability to use the Innocent Farm feature of the Item World. This is very important since Innocents can be used to enhance everything from EXP gain to stats.
Squad Level | Effect |
---|---|
Level 1 | Unlock the Innocent Farm |
Level 2 | Innocent Farm Growth Rate +1% |
Level 3 | Innocent Farm Capacity +1 |
Level 4 | Innocent Farm Growth Rate +2% |
Level 5 | Innocent Farm Capacity +2 |
Level 6 | Innocent Farm Growth Rate +3% |
Level 7 | Innocent Farm Capacity +3 |
Level 8 | Innocents are born subdued |
Level 9 | Innocent birth rate +10% |
Skill Training Squad
This is one of the many basic Squads that will help make it easier to grind in one way or another. The Skill Training Squad makes it so members can gain proficiency with their Skills faster.
Squad Level | Effect |
---|---|
Level 1 | None |
Level 2 | Skill EXP +10% |
Level 3 | Skill EXP +10% and Squad limit +1 |
Level 4 | Skill EXP +10% |
Level 5 | Skill EXP +10% and Squad limit +1 |
Level 6 | Skill EXP +10% |
Level 7 | Members get 50% Skill EXP of squadmates |
Boot Camp Squad
This squad allows you to rapidly level up characters you aren’t using in battle (or those that are in battle, but you want to level up faster). It works by granting a portion of the Squad Leaders EXP to all other members. Very handy.
Squad Level | Effect |
---|---|
Level 1 | Members get 10% of the EXP leader earns |
Level 2 | Squad limit +1 |
Level 3 | EXP gained +5% |
Level 4 | Squad limit +1 |
Level 5 | EXP gained +5% |
Level 6 | Squad limit +1 |
Level 7 | Squad limit +1 |
Level 8 | Squad limit +1 |
Level 9 | Squad limit +2 |
Channelling Squad
Similar to Boot Camp Squad, Channelling Squad allows the leader of the Squad to share Mana with his squadmates.
Squad Level | Effect |
---|---|
Level 1 | Members get 10% of the Mana leader earns |
Level 2 | Squad limit +1 |
Level 3 | EXP gained +20% |
Level 4 | Squad limit +2 |
Level 5 | EXP gained +30% |
Level 6 | Squad limit +3 |
Relief Party
This is a fairly underwhelming Squad that allows allies to heal over time whilst they are in the Base Panel. It likely won’t get used much.
Squad Level | Effect |
---|---|
Level 1 | Base Panel heals 1% HP per member |
Level 2 | Squad limit +2 |
Level 3 | Base Panel cures ailments every turn |
Level 4 | Squad limit +3 |
Level 5 | HP recovery rate +2% |
Level 6 | Squad limit +5 |
Level 7 | HP recovery rate +3% |
Level 8 | Base Panel heals 1% SP per member |
Supply Depot
This Squad allows members to use items whilst still inside the Base Panel. This does have some uses once levelled up as it can make items more effective, but overall, it is very underwhelming.
Squad Level | Effect |
---|---|
Level 1 | Items can be used in the Base Panel (1 item per member) |
Level 2 | Squad limit +1 |
Level 3 | Item potency +10% |
Level 4 | Squad limit +1 |
Level 5 | Item potency +10% |
Flatty Squad
This Squad is fairly good – it just requires the members of the squad to have a flat chest. We know how ridiculous that sounds, don’t worry.
Squad Level | Effect |
---|---|
Level 1 | Flat-chested member stats +2% per flat-chested member |
Level 2 | Squad limit +1 |
Level 3 | Squad limit +1 |
Level 4 | Squad limit +1 |
Level 5 | Squad limit +2 |
Cyber Special Squad
This Squad increases Accuracy. It’s not great overall, but it can be handy if you are struggling to hit enemies because you aren’t quite at a high enough level. Upgraded, however, this Squad adds some pretty potent passive benefits worth considering.
Squad Level | Effect |
---|---|
Level 1 | Ally accuracy +1% per member |
Level 2 | Enemy team attack rate -50% |
Level 3 | Squad limit +1 |
Level 4 | Halve accuracy/damage flanking bonus vs allies |
Level 5 | Squad limit +2 |
Level 6 | Make enemy AI visible |
Level 7 | Squad limit +3 |
Level 8 | Doubles accuracy increase |
Level 9 | Nullify flanking bonus vs allies |
Prinny Squad
This Squad is mostly for laughs as it makes everyone in it a Prinny – sort of. Every member will explode when thrown, just like a Prinny. This is fairly powerful as effects go – even if it does result in your death. The real strength lies in its ability to combo with the Dark Assembly to grant substantial stat bonuses.
Squad Level | Effect |
---|---|
Level 1 | Treat members as Prinnies |
Level 2 | Squad limit +2 |
Level 3 | Double member’s explosion range |
Level 4 | Squad limit +3 |
Level 5 | Boost members’ stats by +30% on Prinny Day |
Defensive Outpost Squad
Another way to gain EXP and Mana without having to do anything. Very useful for levelling up many characters at once. Just remember to take them out of the Squad if you want to use them in battle.
Squad Level | Effect |
---|---|
Level 1 | Stats -70%, gain +1% EXP/Mana earned when not in battle |
Level 2 | Squad Limit +1 |
Level 3 | EXP/Mana gained +2% |
Level 4 | Squad limit +2 |
Level 5 | EXP/Mana gained +2% |
Dark Assembly Squad
This Squad is potentially useful due to the ability to manipulate the Dark Assembly, however, you can do that in other ways. Very early on you can just force every Proposal through by killing everyone, so this Squad becomes mostly useless.
Squad Level | Effect |
---|---|
Level 1 | Members become Senators |
Level 2 | Squad Limit +2 |
Level 3 | Bribe efficacy x1.5 |
Level 4 | Squad Limit +4 |
Level 5 | Members have a 50% chance to attend |
Level 6 | Squad limit +5 |
Level 7 | Halve the cost when using Pay Up |
Level 8 | Squad limit +6 |
Level 9 | Members will always vote Aye |
Research Support Unit
This Squad lets you send out passive Item World teams to level up your equipment. They will also level up as a side effect. This is a very powerful Squad worth investing in.
Squad Level | Effect |
---|---|
Level 1 | Research squad stats +2% per member |
Level 2 | Squad limit +1 |
Level 3 | Item World Research Squads +2 |
Level 4 | Item/Innocent/Extract discovery rate +1% per member |
Level 5 | Item World Research Squads +2 |
Level 6 | Squad limit +2 |
Level 7 | Double research speed |
Level 8 | Item World Research Squads +3 |
Level 9 | Squad limit +3 |
Life Support Unit
This simply allows you to jump more when at the Fourth-Dimensional Netherworld. Put someone in here and then forget about it.
Squad Level | Effect |
---|---|
Level 1 | None |
Level 2 | Enable double jump |
Level 3 | None |
Level 4 | Enable triple jump |
Ability Squad
This Squad allows members to earn more Evilities when Super Reincarnating. This is super useful because even useless Evilities can be turned into Mana, or transformed into Scrolls to teach someone else the Evility. It also provides bonuses to your attack damage, which is a nice touch.
Squad Level | Effect |
---|---|
Level 1 | None |
Level 2 | Normal attack power +25% |
Level 3 | Evilities earnable from Super Reincarnation +1 |
Level 4 | Normal attack power +25% |
Level 5 | Normal attack power +25% |
Level 6 | Evilities earnable from Super Reincarnation +1 |
Level 7 | Normal attack power +25% |
Level 8 | Evilities earnable from Super Reincarnation +1 |
Level 9 | Evilities earnable from Super Reincarnation +1 |
Overlord’s Guard
This Squad makes it so members gain less EXP but have better growth. This is a great trade-off if you are already dancing on a level cap – not so great if you are trying to get to level 99,999,999.
Squad Level | Effect |
---|---|
Level 1 | Reduce EXP gain to 25%, growth rate +50% |
Level 2 | Growth rate +10% |
Level 3 | Growth rate +10% |
Level 4 | Growth rate +10% |
Level 5 | Growth rate +10% |
Level 6 | Growth rate +10% |
Level 7 | Growth rate +10% |
Level 8 | Growth rate +20% |
Level 9 | Growth rate +20% |
Juice Bar Squad
This is one of the best Squads simply because the Juice Bar is so powerful. This Squad increases your Stock based on how many members you have assigned.
Squad Level | Effect |
---|---|
Level 1 | Boost Juice Bar Stock +1% per member |
Level 2 | Squad limit +2 |
Level 3 | Squad limit +2 |
Level 4 | Squad limit +3 |
Level 5 | Squad limit +3 |
Level 6 | Double boost amount |
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