A little over a month ago, Focus Home Interactive introduced us to Necromunda: Hired Gun, a brand new first-person shooter set in the world of Warhammer 40K. Unlike previous shooters set in this universe, Necromunda forgoes the usual Space Marine protagonists and instead puts you in a hellish Imperial Hive world as a bounty hunter where your targets are more human than alien.
Although, given how Necromundans are all about splicing on metal parts wherever they can, I wouldn’t blame you for mistaking these humans as anything but.
Necromunda’s dystopian world takes center stage in the latest trailer which starts off by explaining that the whole world is basically one giant gun factory for the entire Imperium. This explains why everyone has a gun, although it still doesn’t explain why all dogs seem to have metal jaws.
Everywhere in Necromunda is dangerous, and that includes your home base. Martyr’s End is a bar of sorts but for the player, it’s the central hub. There, you’ll pick up contracts, interact with various factions and gangs, upgrade your bionic augments, customize your character, and even give your pet Mastiff some treats.
You’ll meet all sorts of colorful folk at Martyr’s End, including other bounty hunters who may or may not want to kill you.
Most of the world is just endless violence, which makes it the perfect place for a run-and-gun shooter. You’ll be equipped with a wrist-mounted grappling hook and bionic legs that allow for wallrunning and double jumping to your metal heart’s content. We haven’t even begun to discuss your arsenal, which can all be customized and upgraded for maximum mayhem.
Even your dog can be upgraded despite already being a very good boy.
Necromunda: Hired Gun arrives on June 1 for the PS4, PS5, Xbox One, Xbox Series X/S, and PC via Steam.
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- Warhammer 40k
- Focus Home Interactive
Actually a collective of 6 hamsters piloting a human-shaped robot, Sean hails from Toronto, Canada. Passionate about gaming from a young age, those hamsters would probably have taken over the world by now if they didn’t vastly prefer playing and writing about video games instead.
The hamsters are so far into their long-con that they’ve managed to acquire a bachelor’s degree from the University of Waterloo and used that to convince the fine editors at TheGamer that they can write “gud werds,” when in reality they just have a very sophisticated spellchecker program installed in the robot’s central processing unit.
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