Two weeks after its launch, more than half of Ratchet & Clank: Rift Apart’s players have managed to unlock its platinum trophy.
It has been two weeks since the launch of Ratchet & Clank: Rift Apart and for the most part, the game is being celebrated as a game of the year contender. The first real glimpse into what developers have to play with when creating a next-gen game. It is also incredibly accessible, whether you’re new to the series or not, and walks the line between challenging players and not making things too hard perfectly.
That is demonstrated by the completion rate of Rift Apart’s platinum trophy. According to PSNProfiles, 52.83% of Rift Apart’s players have unlocked the Masters of the Multiverse trophy. That’s the name of Rift Apart’s platinum, and it can only be unlocked by successfully attaining the other 46 trophies the game has to offer.
Prior to Rift Apart’s release, Insomniac revealed that its platinum trophy was not made with trophy hunters in mind. It claimed it would be attainable to all and can be unlocked via one playthrough. While true, an issue was highlighted early on in the form of a trophy that could be easily missed. One that is unlocked while riding a rail on Blizar Prime. Even though the planet can be revisited, the rail cannot unless you restart Rift Apart from scratch.
Whether that was an oversight on Insomniac’s part or not, it doesn’t seem many players have been taking issue with it. For comparison, 19.93% have unlocked Assassin’s Creed: Valhalla’s platinum trophy on PS5, and only 15.04% have managed to achieve the same feat on Returnal. Speaking of which, PS5 architect and avid trophy hunter Mark Cerny is one of the few to have managed it in Returnal.
Rift Apart’s high completion rate just two weeks in just goes to show one of the many reasons it has enjoyed so much success. It appeals to and can be played by a bigger audience than any other PS5 exclusive released so far. It debuted at the top of the charts during its launch weekend and managed to better its week one sales during week two in the UK’s physical sales chart. What’s still to come in the second half of 2021 will determine where it falls when it comes to the industry picking its best games of the year.
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