As fans eagerly await the release of Final Fantasy VII Remake on April 10, Square Enix has unveiled an interview with the developers of the game that clarifies some details, including more on the size of the game–and it sounds like it’ll be huge.
Co-director Naoki Hamaguchi said that the upcoming remake has been “designed as if it were a standalone game, and comparable in size to other mainline Final Fantasy games.” Since the remake only covers Midgar, which is the first five to eight hours of the original Final Fantasy VII, this represents a significant expansion of content.
According to producer Yoshinori Kitase, much of these new sections come as part of an attempt to expand Midgar beyond its original scope. Since the original game had to imply the connective tissue of the different neighborhoods of the city due to technological limitations, the team endeavored to “fill all the gaps” to make it a more continuous experience.
The interview also confirms the existence of endgame content, and covers the controversial exclusion of the wolf-like beast Red XIII as a playable character. Though he will be playable in a guest capacity, he will not have full character progression. However, he may be more fully-realized in future entries.
It’s not immediately clear if Square Enix means that this remake will be similar in length to other mainline Final Fantasy games. For comparison, Final Fantasy XIII takes roughly 50-hours to main-line, whereas FFXV is only around 30.
In other news, Square Enix believes it is “increasingly likely” that the coronavirus will affect distribution for physical copies of Final Fantasy VII, though it is committed to meeting the current release date. No delay yet, but digital might be your best bet if you want to be safe.
Final Fantasy VII Remake News
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- Final Fantasy VII Remake Demo Is Out Now
- Final Fantasy 7 Remake: Release Date, Gameplay, Trailers, Differences, And What We Know So Far
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