Crystal Dynamics explains how currency and cosmetics work in Marvel’s Avengers

Crystal Dynamics’ recent series of blog posts has answered many previously unanswered questions regarding their upcoming superhero RPG. With less than a week until Marvel’s Avengers finally arrives on the computers and consoles of fans around the world, Crystal Dynamics has written a series of blog posts surrounding some of the game’s mechanics and settings. One […]

EA Explains Why Star Wars: Squadrons' Price Is $40

Set for release in early October, Star Wars: Squadrons is one of the biggest VR games of the year, but it’s one of publisher EA’s more budget-priced titles, coming in at $40. Why is that? The publisher touched on the question at its quarterly financial conference call last week, as reported by twinfinite. Asked about […]

Halo MCC Developer Explains In Detail How They Handle Bugs

Developer 343 Industries has been remarkably thorough and transparent throughout the process of porting the Halo: Master Chief Collection to PC, often releasing in-depth blog posts about the process. This week, community manager Tyler “Postums” Davis has posted an update on how the team handles bugs, from reporting to patching, after a bug-riddled release of […]

Daniel Abt explains reasons behind costly Esports stunt

Daniel Abt says he was just trying to be “funny” when he cheated in Formula E’s Esports series, explaining the reasons behind the stunt that has cost him his Audi drive. Abt was suspended by Audi on Tuesday after it transpired that sim racer Lorenz Hoerzing took his place in the Berlin round of the […]

Microsoft Explains Why That Recent Halo: MCC Update Was So Big

In March, Halo developer 343 Industries released a gigantic update for Halo: The Master Chief Collection. The update was 60 GB, which makes it much bigger than some brand-new games. Some people expressed frustration over this. After all, even a blazing-fast internet connection would require quite a while to download such a large update. The […]

Take-Two boss explains company’s plan to increase game output

Take-Two Interactive chief executive officer Strauss Zelnick wants two things: to increase and diversify the output of the publisher’s games, and to undo the collar button on his shirts. He’s already succeeded at the latter, and he has his company working on the former. Zelnick spoke about boosting Take-Two’s production during a fireside chat at […]