E3 2020 Reps Have Confirmed That There Won’t Be A Digital Online Replacement

After the making the decision to cancel this year’s E3, the Entertainment Software Association (ESA) has announced that it would be exploring options to host a digital alternative instead, thus allowing attendants to tune in via online means. Now, it has been revealed that that won’t be happening, and all plans for a digital replacement […]

Why Gears Tactics Might Have What It Takes To Compete With XCOM

Gears Tactics was announced at E3 2018 alongside Gears 5 and the Funko-branded Gears Pop! It almost seemed like a joke to pull the Gears franchise in so many disparate directions, but the more we’ve seen of Gears Tactics, the less we’re laughing. Not only is Microsoft taking this entry into tactical strategy very seriously, […]

Xbox Series X will have expandable storage through custom 1 TB cards

Microsoft detailed the full Xbox Series X hardware specs on Monday, confirming the nuts and bolts of the next-gen Xbox’s CPU, GPU, RAM, and internal storage — the latter of which is a 1 TB custom NVMe solid-state drive. That drive will enable fast loading times, but it also presents an issue: 1 TB isn’t […]

OWL players and coaches have mixed reaction to Overwatch Hero Pools

Week 5 of the 2020 Overwatch League (OWL) season was one of the craziest weeks that competitive Overwatch has seen this season. The introduction of Hero Pools into the league undoubtedly played a large role in this. There were multiple upsets, players were picking a variety of different heroes, and the games seemed wildly unpredictable. […]

More esports events have been canceled over coronavirus concerns

The number of esports events canceled over the spread of the novel coronavirus continues to grow. On Friday afternoon, NetherRealm Studios announced it had canceled its Last Chance Qualifier event scheduled for Saturday, and would only permit its top 16 Mortal Kombat 11 players to compete in the Final Kombat 2020 event on Sunday. (It’ll […]

Does VALORANT have 128-tick servers?

Tickrate has long been a burning issue in first-person shooters.  The difference between 20, 64, and 128-tick servers have huge implications on games like Counter-Strike, Overwatch, and Rainbow Six. The higher the tickrate, the more consistent and competitive the gameplay. Peakers’ advantage is less of a factor and poor bullet registration becomes a thing of […]