Tickrate has long been a burning issue in first-person shooters.
The difference between 20, 64, and 128-tick servers have huge implications on games like Counter-Strike, Overwatch, and Rainbow Six. The higher the tickrate, the more consistent and competitive the gameplay. Peakers’ advantage is less of a factor and poor bullet registration becomes a thing of the past. Riot Games has tackled tickrate head-on in its upcoming tactical FPS, VALORANT.
VALORANT will include dedicated 128-tick servers for all global players on release, a feat unprecedented in FPS games. High tickrate is often a luxury saved for tournament servers, LANs, and subscription-based third-party sites, like FACEIT and ESEA.
“Throughout VALORANT’s development, we wanted to uphold the fundamental values of a competitive tactical shooter: precise shooting, lethal gunplay, and strategic execution,” said Anna Donlon, the game’s executive producer.
Source: Read Full Article