The psychology of Soulsbornes, and designing movement in Apex Legends

Just when we thought we were done talking about From Software games, we once again talked about From Software Games. After a brief hiatus, Speedrun returned this week with a new format: three episodes a week focused on thematic deep dives and journalistic storytelling. Think of it like This American Life meets The Daily meets […]

The Psychology of Gaming: How A Good Game Satisfies Our Basic Psychological Needs

When good game design produces a good game, the result is that the game can satisfy some of our basic psychological needs. And that’s why it feels so, well, good. Whether you’re a game designer wanting to understand more about what effects your games can have on players, a gamer looking to give names to the experiences mentioned here that you’ve undoubtedly had, or […]