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Nintendo

Nintendo Switch Online Members: Play Arms Free Right Now

Nintendo surprised fans with a Direct Mini this week, releasing a slew of information about new and upcoming Switch games. The 30-minute video covered a ton of games, including a new perk available right now for subscribers to Nintendo Switch Online, the company’s online membership. Through April 6, subscribers can access a free trial for Arms, a fighting game released in 2017 where fighters battle using extendable, customizable arms. The free play period includes access to the full game.

The free play period coincides with news that an Arms fighter is coming to Super Smash Bros. Ultimate. This will be Challenger Pack 6, the first new character as part of Fighter Pass 2. The Arms fighter will be available in Smash sometime this June.

In Arms, up to four players can choose a fighter and battle together at once. The extendable arms can perform standard actions like punching, throwing, blocking, and dodging, and each fighter also has unique combat abilities. You can also charge up your attacks and customize your arms, which have various weights and elemental attributes that affect your gameplay.

Arms was one of the first games released after the Nintendo Switch itself launched in 2017, earning a 7/10 in GameSpot’s Arms review. “As a quirky Nintendo take on fighting games, Arms doesn’t start off on the right foot,” wrote editor Kallie Plagge. “Its unique fighting mechanics are hard to get used to, and learning its unusual controls and cadence can initially be frustrating. But once you wrap your head around the basics, you begin to recognize what it takes to win–clumsy punches become complex counters, and reacting to your opponent becomes instinctive as you settle into Arms’ peculiar pacing. If you can get past its unavoidable learning curve, you’ll find that Arms packs a fighting challenge that’s unlike anything you’ve played before and is fun in ways you wouldn’t expect.”

The temporary free play period is the latest perk for subscribers to Switch Online, which is required to access online multiplayer in games like Super Smash Bros. Ultimate, Animal Crossing: New Horizons, Overwatch, and more. The membership also gets you access to a hefty library of classic NES and SNES games on Nintendo Switch. The pricing levels include one month for $4, three months for $8, and one year for $20, significantly cheaper than similar services like PS Plus and Xbox Live Gold. You can pick up a three-month or one-year individual subscription at Amazon or sign up directly at Nintendo. If you know a lot of other people who play Switch, a family membership is the most cost-effective option. A one-year family membership sells for $35, but you can add up to eight Nintendo accounts, allowing you to split the cost with others.

Best Deals This Week

  • Play Lots Of Great Free Games While Staying Inside
  • Amazon Just Launched A Big Sale On PS4, Switch, And Xbox One Games
  • PS Plus Drops To $40 In Limited-Time PS4 Deal
  • Where To Buy A Nintendo Switch Right Now
  • Fantastic Sale On Steam Games Includes Pre-Order Discounts On Resident Evil 3, Trials Of Mana

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News

2K Releasing Switch Collections For Borderlands, XCOM 2, And BioShock On May 29

During today’s unexpected Nintendo Direct Mini, 2K Games announced collections for Borderlands, BioShock, and XCOM 2 are all coming to Switch on May 29.

The Borderlands Legendary Collection consists of Borderlands, Borderlands 2, and Borderlands: The Pre-Sequel. Borderlands 3 is not included or on Switch yet. BioShock: The Collection, which was aleady revealed, contains BioShock Remastered, BioShock 2 Remastered, and BioShock Infinite: The Complete Edition. Finally, the XCOM 2 Collection holds XCOM 2, the War of the Chosen Expansion, and four DLC Packs.

Here’s hoping the pandemic is over by the end of May, but if not, 2K Games is delivering hundreds of hours of great entertainment to make our days a little easier.

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News

Xenoblade Chronicles On Switch Cuts Some Features From The 3DS Version

Xenoblade Chronicles: Definitive Edition is coming to Switch on May 29, complete with new story content and upgraded visuals. But while this release has the potential to be the best version of Monolith Soft’s beloved RPG, it will be missing two features introduced in the 3DS version of the game.

As spotted by Twitter user Luxin, the Japanese store page for Xenoblade Chronicles: Definitive Edition says that the “Collection Mode” and amiibo compatibility of the 3DS version will not be available in the Switch edition.

The Collection Mode allowed you to use tokens to unlock 3D models that could be viewed, as well as music from the game. Tokens could be unlocked using Streetpass tokens or with the Shulk amiibo. In fact, scanning Shulk to unlock tokens was the only amiibo functionality in the game.

While it’s not the biggest feature, it’s a shame that the game’s Definitive Edition will be missing a feature from the 3DS version, which was very good despite having to compromise on the game’s graphics.

Xenoblade Chronicles: Definitive Edition will come with new content that veteran players can access from the start. Here’s our guide for how to preorder the different regional collector’s editions.

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Nintendo

Four New Nintendo Switch Games Surprise-Released Following Nintendo Direct

Nintendo surprise-released a new Nintendo Direct Mini presentation, and packed inside the announcements came another unexpected treat: a handful of surprise game releases, ready to buy right now through the Nintendo Switch Eshop if any of them strike your fancy.

Four new games hit the Eshop alongside the Direct Mini: Shinsekai: Into the Depths, Good Job, Panzer Dragoon: Remake, and Star Wars Jedi Knight: Jedi Academy. The presentation also mentioned that Star Wars: Episode 1 Racer is coming soon, so we may see that appear on the store in the near future.

Shinsekai is a lovely underwater exploration game from Capcom that was a timed exclusive for Apple Arcade last year. Good Job is a puzzle game that has you working your way up the corporate ladder of a company. Panzer Dragoon and Star Wars Jedi Knight: Jedi Academy are both remakes or ports of classics.

And while not exactly a new game release, the presentation also surprise-released a demo for Bravely Default 2, the upcoming RPG from Square Enix. So altogether you have plenty to play today. The wild action game Saints Row 4: Re-elected has now been released as well.

Other announcements from the Nintendo Direct Mini include a number of 2K compilations–namely Borderlands, BioShock, and XCOM–the next fighter reveal for Smash Bros, and details on the April update for Animal Crossing: New Horizons.

Nintendo Switch News & Announcements

  • Watch The Surprise Nintendo Direct Mini For March 2020
  • Nintendo Switch Is Sold Out Everywhere, Drastically Increasing Prices
  • Where To Buy A Nintendo Switch Right Now
  • The Best Nintendo Switch Games Of All Time
  • Best Nintendo Switch Games Under $20

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News

Nintendo Switch Facing Stock Shortages, And Sellers Are Taking Advantage

The Nintendo Switch has taken its rightful place beside hand sanitizer as toilet paper as a rare resource, meaning that the console has all but disappeared from store shelves, and profiteers are taking the opportunity to raise prices through the roofs.

Yes, it seems that a combination of supply chain shortages and the need to have something to do while being forced to stay home all day has resulted in a shortage of the most-recently-released game console. Unfortunately for Microsoft and Sony, whose new consoles won’t be coming out until later this year, Nintendo still holds the title for hot new game system, so the demand for the Switch has gone through the roof. Animal Crossing: New Horizons might have also helped.

Best Buy, Gamestop, and Target all have standard Nintendo Switch Consoles listed as “unavailable” both online and in-stores (assuming that there are stores open anywhere near you), and Walmart only has the console listed through third-party sellers, which are asking for over $430 for the $299 console. Amazon, similarly, only has third-party sellers listing the item at the same price range, and eBay sellers have also gotten the notice, as the lowest price available is about $420 with shipping included.

The portable Nintendo Switch Lite, which doesn’t allow players to connect to their television, doesn’t appear to be going through quite the same shortage. Some, though not all, models are still available at Best Buy, Gamestop, and Target. Third-party sellers are trying to charge more on Walmart and Amazon, though they’ve only raised the price by about $15-$20 in each place.

On Ebay, you can even still buy a used Nintendo Switch Lite at a discount.

There’s no saying how long the current situation will last, as there seems to be no end to the pandemic in sight. But while hand sanitizer and toilet paper will undoubtedly restock as soon as people stop buying every last bit of it that they can get their hands on, the global supply chain required for electronics means that it may be some time before the Nintendo Switch shortage can be overcome.

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PC

Top New Switch, PS4, Xbox One, And PC Games Releasing Soon — March 22-31, 2020

New Releases normally covers the biggest video games launching each week, but thanks to Persona 5 Royal, this episode is looking a little farther ahead. It’s an action-packed episode with the likes of Ninja Theory’s Bleeding Edge, the anime-styled One Piece: Pirate Warriors 4, and the Nintendo Switch port of Saints Row 4: Re-Elected. And after more than a decade, Valve is finally returning to City 17 with Half-Life: Alyx.

Half-Life: Alyx — March 23

Available on: PC

Yes, we’re finally getting another Half-Life game, and as the name implies, you play as Alyx Vance, filling in the story between Half-Life 1 and 2. Alyx is a VR game, letting you physically reach out and manipulate objects, fire guns, and solve puzzles. The game is compatible with most PC VR headsets, and if you own a Valve Index, you’ll get a copy for free.

More Coverage:

  • Valve Wants To Make More Half-Life After Half-Life: Alyx
  • 10 Minutes of Half-Life: Alyx Gameplay

Bleeding Edge — March 24

Available on: Xbox One, PC

Ninja Theory, the studio behind DMC: Devil May Cry, is turning its stylish action combat into 4v4 multiplayer battles. Bleeding Edge has 12 characters to choose from, each with their own attacks, abilities, and super moves. But you have to contend with more than just Tank, Damage, and Support heroes–the battlefield is loaded with booby traps like electrified fences and runaway trains too.

More Coverage:

  • Bleeding Edge Is Fun But Its MOBA-Inspired Gameplay Has A Bit Of A Learning Curve
  • We Win As MVP In Bleeding Edge

One Piece: Pirate Warriors 4 — March 24

Available on: PS4, Xbox One, PC, Switch

Yes, the “warriors” in the game name does refer to Dynasty Warriors. Pirate Warriors 4 is the latest in the One Piece musou series, letting you beat down all sorts of marines with 40 different characters from the Shonen Jump series. This game goes right up the current Wano Country arc, featuring a playable Big Mom and Kaido.

More Coverage:

  • 9 Minutes Of One Piece Pirate Warriors 4 New Gameplay
  • Other Switch Games Releasing This Week That Aren’t Animal Crossing: New Horizons

Saints Row IV Re-Elected — March 24

Available on: Switch

Where shall I begin with this re-release? You’re the President of the United States, defending the world from an alien invasion using your range of superpowers. Re-Elected packages the base game with all previously released DLC, including the standalone Gat Outta Hell expansion.

More Coverage:

  • Saints Row IV Review
  • Saints Row 4: Re-Elected Coming To Nintendo Switch

Persona 5 Royal — March 31

Available on: PS4

Saints Row isn’t the only big re-release coming soon. Persona 5 Royal beefs up the 2017 RPG with more story content and even full-on new party member, Kasumi. There’s also a third semester of school to play through, which brings school counselor Maruki into the fold as a new Confidant.

More Coverage:

  • Meet Your New Favorite Persona 5 Royal Character, Maruki
  • How Persona 5 Royal Changes A Controversial Scene

This is the last episode of New Releases focusing on March, so next week we’ll take a look at what April brings to the gaming table. The new month is home to some highly anticipated remakes like Final Fantasy 7 and Resident Evil 3.

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Nintendo

Nintendo Switch Repairs In North America Halted Due To Coronavirus

If you love Animal Crossing: New Horizons or treasure your Nintendo Switch like us, we suggest being very careful with your system in the future. Nintendo has postponed repairs for the system as well as its older consoles in North America due to the ongoing coronavirus (COVID-19) pandemic.

Nintendo closed its repair centers in accordance with local and federal guidelines, and it does not have an estimated date for when they will resume repairs. During this period, those who send in their consoles may have them returned. Any systems already at the repair centers will stay there until work resumes.

“We apologize for the inconvenience and appreciate your understanding,” Nintendo said on its support page. “Once repairs resume, we will work as quickly as possible to get you playing again.”

Any existing repair orders will remain valid for 180 days. If your system’s warranty expired during the period in which the repair centers were closed, Nintendo will still honor it.

Repairs are currently delayed for Nintendo Switch, the DS, 3DS, 2DS, Wii, Wii U, SNES Classic, and NES Classic systems, as well as any later versions of them like the 2DS or Nintendo Switch Lite.

If your Nintendo Switch system is still working properly, you can find Amiibo figures for Animal Crossing: New Horizons in stores. These add additional content to the game and also serve as adorable figures for your shelves. We aren’t entirely sure why you would want Tom Nook constantly reminding you about your mortgage, however, but not having to pay any interest is unheard of in the real world.

Nintendo Switch News & Announcements

  • Nintendo Switch Update 9.2.0 Released, But It Doesn't Do Much
  • The Best Nintendo Switch Games Of All Time
  • Nintendo Adds New Switch Lite Color

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Reviews

Doom 64 Switch Review: Total Absolution

Doom 64 is a rather unique entry in the Doom franchise. Released back when 3D graphics were starting to become big, many gamers overlooked it for being “dated” and “last-generation.” That’s a grave injustice for how solid the actual campaign is. Who can say no to more Doom?

Well, now nobody has to say no. Bethesda is finally releasing this mistreated gem on modern platforms and everyone is able to experience this 90s classic. It may not reinvent the wheel from what id Software started, but it provides a genuinely creepy and spooky update to a series that always skirted the line between horror and action.

Humble Beginnings

The first thing you should know about Doom 64 is that it isn’t just a weird port to Nintendo’s console. The name is probably one reason that it “flopped” on Nintendo’s 64-bit console. A lot of people may have assumed this was the original Doom with a really terrible controller, so it skipped over it. Instead, what we have is a brand new campaign that follows the mold of Doom 2.

There are some cuts in the monster roster and everything looks completely different, but Doom 64 very much plays like classic Doom. You have the same weapon line-up (plus a bonus gun called the Unmaker), the same power-ups, and all of the levels use some kind of faked 3D effect. The engine that powers Doom 64 -the original, not this remaster- did allow for much more complex level layouts, but you won’t be aiming up and down or anything like that.

No, this is a good, old fashioned early 90s shooter… just that it happened to release in 1997. What fans really loved about Doom 64 was its aesthetic changes from the id Software classics. Instead of using bright colors and MIDI versions of heavy metal riffs, 64 swaps everything for an almost digitized look that is accompanied by a dark atmosphere and creepy sound design. The mastermind that is Aubrey Hodges worked on the sound here and his transformation of the classic Doom monsters into the monstrosities they are is magnificent.

The textures, too, are just brilliant. The game almost looks like Quake in some spots, save for the obviously sprite-based monsters. Still, the animations are nice (if a bit limited because of the N64’s cartridge constraints), the guns look suitably badass, and the flow of combat is everything you could want out of Doom.

Rippin’ & Tearin’ Fun

While Doom 64 isn’t as influential to the gaming industry as the original was, in a modern context, its level designs are vastly superior. Nothing is ever going to top the first episode of Doom, but Doom 64 kicks the crap out of the rest of both Doom and Doom 2. Some of the theming is a little too similar and certain ideas get repeated, but there are very few “bad” levels here. Most everything tinkers with new ideas and avoids the typical labyrinthine layouts that shooters of this era had.

The way secrets are handled, too, is pretty awesome. Instead of simply finding an exit and teleporting to a new level, you’ll need to solve mini-puzzles and performs actions in a specific sequence to unlock them. This will probably fly over the head of first-time players, but the extra depth that Doom 64 has is just wonderful to play. Even after five playthroughs over the last 23 years, I still enjoy coming back to this gem.

This new port also makes it incredibly hard to not want to keep playing. As with the rest of Nightdive Studios’ work, Doom 64 is an absolutely incredible remaster. The graphics now have different options for filtering and there’s the obligatory widescreen support thrown in. Where this starts to go above and beyond is with all of the PC-like options available.

Customize Until Your (Black) Heart’s Content

Do you think the field of view is too low? You can change that. Do you feel your aiming is too slow? There are dead zone tweaks for both joysticks. Do you remember using cheats as a kid? You can input some of those and become a literal god. Doom 64 even retains the ability to fully rebind controls from its N64 inspiration.

My favorite option is probably how you can bind quicksave and quickload to their own dedicated buttons. Without even pausing the game, you can make snap saves that give you some breathing room in harder segments. It’s the kind of stuff I really wasn’t expecting when I booted this up on my Switch. I knew there would be quality-of-life improvements, but the work here is just… MMMM! How does one type “chef kiss” in a review?

The one downside would be that selecting weapons is a bit tricky on a gamepad. There’s no weapon wheel or even icons telling you where you’re scrolling. You also cannot bind buttons to specific weapons, so it can become aggravating when you’re trying to go for the BFG or super shotgun. Still, that’s a small annoyance for what is generally an amazing port.

If just generally making Doom 64 feel better wasn’t enough, a new short campaign is included in this remaster. Called “The Lost Levels,” they feature more of the creative and spooky designs that the main campaign contained. They aren’t much more challenging than the base game, but then Doom 64 can be tough for newcomers. At least you’re not using the abomination that is the N64 controller to play it.

Life Anew

So apart from some slowdown on the Switch version and a handful of levels that are more annoying than fun, there’s really no reason to pass on Doom 64. A lot of different factors contributed to it being lost in the shuffle in the late 90s, chief among them its place on Nintendo’s home console. The N64 wasn’t a massive success, so Doom 64 was almost fated to fail.

Thankfully, we live in a good world and Bethesda is letting people experience this twisted and dark take on id Software’s work. If you’ve never played this before, let the $5 price tag be all the inspiration you need.

A Switch version of Doom 64 was purchased by TheGamer for this review. Doom 64 is available for PC, PS4, Xbox One, Switch, and N64.

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News

Doom 64 Nintendo Switch review – shotgun blast from the past

The one Doom game everyone always forgets has finally been remastered for modern consoles and it offers a hell of a good time.

By the time Doom 64 was released in 1997 it was not only four years after the original Doom on PC but GoldenEye 007 had already revolutionised the concept of first person shooters on consoles and the world was only a year away from the launch of Half-Life. Doom 64 was as late to the party as it’s possible for a video game to be and was promptly dismissed by critics and gamers, who both quickly forgot all about it. But then a curious thing happened: people started to realise it was actually a very good game and possibly even better than the original.

What makes Doom 64’s story especially odd is that apart from quality control, id Software had nothing to do with it and the game was instead developed by the now defunct Midway Games. Rather than a straight(-ish) port, like the earlier SNES and PlayStation versions, Doom 64 was essentially a brand-new game. It incorporated elements from both Doom and Doom 2 and added ideas of its own, as well as a focus on more puzzle-orientated levels that emphasised exploration and careful exploitation of the game’s different weapons and enemies.

In short, it was a lot more like this week’s Doom Eternal than any of the other games, so you can see why Bethesda was so keen to promote this remaster at the same time. This is the first time the game has been re-released since it originally came out on the Nintendo 64 and while its dated mechanics may be too much for complete newcomers everyone else will find this a fascinating missing link between old school shooters and the modern era.

https://youtube.com/watch?v=q4sBgEevDrA%3Fversion%3D3%26rel%3D1%26fs%3D1%26autohide%3D2%26showsearch%3D0%26showinfo%3D1%26iv_load_policy%3D1%26wmode%3Dtransparent

One major difference between this game and Doom Eternal is that Doom 64 doesn’t really have a story. Technically it’s canon, happening sometime after Final Doom, but starting the game you’re given no explanation for what’s going on or what you have to do. There are demons and there’s a shotgun on the floor, ready to be picked it up, and the rest is left for you to work out yourself.

Although Doom popularised the concept of first person shooters, and was a technical milestone for gaming as a whole, it always had major limitations, the most obvious being that you can’t look up and down. There is a certain verticality to most levels but there’s none of the leaping and platforming seen in Doom Eternal. Enemies have little in the way of artificial intelligence and it’s only the exploration that prevents it from being a straight shooting gallery.

That wouldn’t necessarily have been a bad thing though as the game is still a surprisingly satisfying shooter, with a wide selection of fun weapons that have a good heft to them, even though they’re little 2D sprites poking out from the middle of the screen. The entire arsenal from Doom 2 is present, although the super shotgun and rocket launcher now have recoil and there’s a completely new laser weapon called the Unmaker, that was originally planned for the PC games.

On the Switch version there’s also optional motion controls for aiming, both in portable mode and using the Pro Controller, which we always appreciate. And while the graphics are obviously old fashioned all the 2D sprites were remade for the N64, adding extra details such as the chainsaw having two blades and making all the demons look much more imposing while staying true to their original designs.

The biggest change though is how complex the level design is, not in literal terms – the maps are tiny by modern standards – but your path is constantly blocked by locked doors, time-delayed switches, and trap rooms full of demons. At times it does get too contrived, to the point where you just want to get on and shoot something, but there’s plenty of that too and it’s fascinating to see how much the Midway designers were trying to push the limits of what Doom is, to the point where it would only take a little nudge to turn it into a fully-fledged Metroidvania.

What was always disappointing about the game though was that it had no multiplayer of any kind. This was variously blamed on the N64’s lack of power and Nintendo themselves refusing to help out with the software, but it’s a terrible shame because four-player splitscreen Deathmatch would’ve been great. That’s still the major flaw today, although the game is also very difficult and at times unfairly so, when it comes to dropping you into a trap you couldn’t possibly have foreseen.

Despite these problems Doom 64 has already had its revenge, as in its original form it’s far more replayable nowadays than the more technically ambitious Turok: Dinosaur Hunter and GoldenEye 007. Whereas they’re rendered almost unplayable today, thanks to their glacially slow frame rates, that was never a problem for Doom 64 and its sprite-based enemies.

Doom 64 is a relic but while first person shooters usually age faster than most other genres this is still highly enjoyable, and its balance of mindful violence and environmental puzzle-solving works very well. Unlike some retro remasters it’s also sensibly priced, at just £4, and that alone should help to get it into more people’s hands, so that everyone can rip and tear the old-fashioned way.

Doom 64 Nintendo Switch review summary

In Short: An unfairly neglected part of the Doom canon is given the remaster it most certainly deserves, in what is one of the most welcome retro remasters of recent years.

Pros: Core gameplay is still a lot of fun, with some surprisingly involved map layouts and enjoyable combat. 2D sprites or not, the graphics stand up very well. Sensibly priced.

Cons: The complex level design and door-opening puzzles can get very contrived, and sometimes patently unfair. The lack of multiplayer is a real shame, although that’s no fault of the remaster.

Score: 7/10

Formats: Nintendo Switch (reviewed), Xbox One, PlayStation 4, and PC
Price: £3.99
Publisher: Bethesda
Developer: NightDive and Midway Games
Release Date: 20th March 2020
Age Rating: 16

https://youtube.com/watch?v=84rnnoDl-6k%3Fversion%3D3%26rel%3D1%26fs%3D1%26autohide%3D2%26showsearch%3D0%26showinfo%3D1%26iv_load_policy%3D1%26wmode%3Dtransparent

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Reviews

Ibb & Obb Switch Review: Couch Co-Op Chaos

If you miss the good old days of couch co-op and shouting at your loved ones to, “Just go that way already,” then Ibb & Obb is for you. Solve the puzzles by swapping sides, talking tactics, and jumping on each other’s heads. It’s just like your childhood all over again.

This cooperative puzzler is a quirky gravity-defying platformer for two players to enjoy. Work together, defy gravity, figure out the puzzles, and enjoy the ride as the adorable Ibb and Obb take you on a unique adventure.

Grab A Buddy

The first thing you need to know is that Ibb & Obb is not a solo journey. There is an online mode to find a Player 2, but, at least currently, this is incredibly difficult on the Switch due to the newness of the game. In time, this is likely to improve, as other players venture online, but realistically, grabbing a friend or family member is the best way to play this title.

Players take control of either Ibb or Obb and must venture under and over the platform in order to succeed. In many places, the doors between the top and bottom of the level are simply bubbles, that either character can navigate. However, this changes later on.

You’ll find yourselves frequently swapping as different areas require one character on each side or both characters on one side. Jumping up and down can feel a little weird at first, but does offer a fun way to play and brings a uniqueness to the puzzles.

Puzzling Chaos

The game takes advantage of the gravity mechanics with some areas of the game requiring you to use physics and momentum to get where you need to be. You’ll also need to jump on enemies (as well as each other).

As the levels progress, there are extra things to navigate, such as trampoline-style doorways that are activated by the player underneath.  There are also some areas that will only be accessible by a specific character, requiring them to venture through a door in their color

While puzzles can be tricky to navigate in places, they generally aren’t too difficult, making this a great family title. I played with my children and they loved it, but they were also quite capable of playing on their own.

If you fail, such as by walking into a spikey enemy, both players will dissolve into small pieces and restart from just before where they made a mistake. This means you can try different tactics without worrying about losing progress or running out of lives.

Family Fun

The area in which Ibb & Obb really excels is its simple family-friendly fun. Because you have to work together, it encourages cooperation and communication. While in places it can result in one player shouting at another, it rarely became truly frustrating, meaning tempers can (mostly) be kept in check.

There is no story nor any rhyme or reason to why these quirky characters are navigating the cutest version of the Upside Down we’ve ever seen, but the game really doesn’t need one. Quite simply, it’s just good old fashioned couch co-op fun.

The upbeat sound is nice and relaxing, and the levels change enough to keep things interesting as you venture through them. The only slight disappointment is that the game doesn’t last long. However, it does have 15 main levels, along with some other hidden levels, and you can expect to get at least 6-8 hours or so out of it, which is about what I’d expect from a game of this type. This time will be much longer if you’re playing with younger gamers.

Overall, the game is well thought out, well-executed, and really enjoyable to play. The gravity mechanics are a quirky addition that keeps it interesting and the difficulty levels mean that gamers young and old alike can enjoy it.

A Nintendo Switch copy of Ibb & Obb was provided to TheGamer for this review. Ibb & Obb is available now for PC and Nintendo Switch.

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