When we were little, both our parents and grandparents were telling us beautiful stories of how they fell in love with their spouse. Some of these stories sounded like the perfect fairy tales, which is why most people expected the same outcome. Unfortunately, not everyone gets a happy ending, especially in modern society. It seems […]
EA Explains Why Star Wars: Squadrons' Price Is $40
Set for release in early October, Star Wars: Squadrons is one of the biggest VR games of the year, but it’s one of publisher EA’s more budget-priced titles, coming in at $40. Why is that? The publisher touched on the question at its quarterly financial conference call last week, as reported by twinfinite. Asked about […]
Why Spiritfarer Is A Different Kind Of Sim
Some people think of death as an ending, while others view it as a beginning. Spiritfarer explores the latter scenario, putting you on a boat full of deceased spirits to befriend as you ferry them to the next phase of their existence. That might seem a little grim for a simulation game, but Spiritfarer isn’t […]
Why Every Nonprofit Should Have a Website and Instagram Account?
The task of every non-profit organization is to make all its elements well and functionally complex into one whole in order to make their message even better, clearer, more functional, and easy to use. In order to achieve this, the existence of a non-profit organization is not enough, and today the technology has advanced a […]
Why Respawn can’t use Apex Legends fan-made content – Daily Esports
If there’s one thing fans of battle royale shooters love to do—other than playing the games—it’s to create concepts for these games. Whole subreddits are birthed from fanfiction and fan-created lore regarding these games, and Apex Legends is no exception. Apex Legends fans are constantly pushing for some of their ideas to actually make it in the […]
Why Ghost Of Tsushima Doesn't Have A Lock-On Mechanic
Ghost of Tsushima has no lock-on mechanic, encouraging players to remain in the middle of a fight as opposed to keeping all enemies in front of them, so as to keep an eye on all possible threats. In an interview with Ghost of Tsushima creative director Nate Fox, I asked him why Sucker Punch chose […]
Why it's an awful time to buy a graphics card
If you follow PCWorld’s The Full Nerd podcast, you might know that my general rule of thumb is that you should upgrade your PC’s components when they’re no longer performing as well as you need. Waiting for new hardware tends to be a fool’s game because in the technology world, faster and better things come […]
Why Was Dr Disrespect Banned On Twitch? We Still Don't Know
High-profile Twitch streamer Herschel “Guy” Beahm IV (better known as Dr Disrespect) has been banned from the livestreaming platform yet again. And this time, it may be permanent, rather than a temporary matter involving a DMCA. Beahm himself said he is unsure of why he was banned. However, others on Twitter claim the reason could […]
Here's Why The PS5 Is Such A Behemoth
Many people were surprised by the striking design of the new PS5, which abandons the black box design of recent console generations for bold curves and a striking black-and-white color scheme. While it didn’t take long for players to start making memes about the appearance of the console, others have noted its increased size over […]
Why Avengers' Combat Designer Started With Black Widow
Marvel’s Avengers just got a fresh look during Crystal Dynamics’ debut War Table event, but studio head Scot Amos shared more details with GameSpot during an interview for Play For All. Amos said that his combat director’s experience on the recent God of War would have made Thor a natural fit to tackle first, but […]