Ratchet & Clank: Rift Apart is set to release on the PS5 in June of 2021 and fans can’t wait to get their hands on the latest entry in the beloved series. The game will not only be the first Ratchet & Clank title on the PS5 but will introduce a new female Lombax.
Fans are anticipating the ambitious game to showcase the generational leap in power from the PS4 to the PS5. At the same time, they hope it adds to the franchise’s legacy of including some hysterical, terrifying, and wild weapons. It’s been home to weapons that must have been the product of a brain diving off the deep end.
10 Tornado Launcher
The Tornado Launcher is a weapon that arrived in the Ratchet & Clank series with the release of Ratchet & Clank: Tools For Destruction and re-appeared in several other games in the franchise. Tornadoes are a natural disaster that most people overlook until they’re directly affected by it. Luckily, or unluckily, for enemies in Ratchet & Clank, they had a first-hand account of just how destructive a weapon that shot discs that generate tornadoes can be. Thankfully this technology has never made itself tangible in real-life in any meaningful way.
Anyone afraid of spiders will say that their fear of stepping on a spider is it being pregnant and the force of the smash birthing hundreds of spiders. In Ratchet & Clank: Going Commando there was a gun that did exactly this except instead of spiders it was bombs. The Bouncer would shoot a rather large bomb and upon explosion, it would turn into smaller bombs called bomblets. With a rather slow rate of fire, it can make the user compromised in a firefight, but the cluster of explosions can be used rather effectively.
8 Rift Inducer
Ratchet & Clank: Up Your Arsenal was a rather aggressively cheeky title for a game, but it ended up being a solid entry in the beloved series. A gun manufactured in the game by Gadgetron that’s rather wild is the Rift Inducer.
It fires a small black hole that sucks up any nearby enemies and kills them almost instantaneously. It’s one thing to be shot and bleed to death, but another thing entirely to be sucked into the cold depths of space only to be consumed by nothingness in the blink of an eye.
Outside of the omniwrench, many fans would consider the Rip Ya A New One or R.Y.N.O. for short to be one of the more iconic weapons in the franchise. It’s seen many different forms and iterations over the years and is commonly recurring throughout the series. It’s a missile launcher, that when fired targets specific enemies on the battlefield. Unlike normal missile launchers, it has the ability to shoot up to nine missiles per fire. It is best known for having a high range and a medium rate of fire.
6 Bee Mine Glove
Humans as a species have a lot of natural fears that came about over the course of time and evolution. They were instilled with these fears as a biological mechanism to protect themselves and survive. This is why a weapon like the Bee Mine Glove seems like something inhumane in a real-world context. It made its mark in Ratchet & Clank: Size Matters and unveiled its ability when fired to launch a swarm of bees at the enemy. These bees are not only robotic, but they also happen to explode on contact.
Some of the weapons on this list are wild due to how violent or scary they are, but the Pixelizer made the list due to how out there it is. This gun turns whatever it hits into 2-dimensional pixel images and when the enemy is killed they shatter into a collection of pixel blocks. This is meant to invoke old-school video games and the weapon made its series debut in the most recent Ratchet & Clank entry, the 2016 re-imagining that launched alongside a feature animated film featuring the titular characters from the video game franchise.
4 Seeker Gun
In Ratchet & Clank: Going Commando a weapon manufactured by Megacorp that shot seeker missiles was capable of being used by Ratchet. The gun was named the Seeker Gun due to the missiles it shot being capable of locking on to the first target it comes in range of and launching itself into them at full velocity.
In a real-world context, it’s rather terrifying to think about a weapon that can be fired with no direct target, that can simply seek out something or someone worthy of blowing up without a second thought.
3 Disc Blade Gun
Ratchet & Clank has always done a good job at feeling somewhat family-friendly due to the inherent wackiness of the violence in the games. One thing that’s hard to make feel as though it’s intended for children is the disc blade gun. Appearing in Ratchet & Clank: Up Your Arsenal this gun, when upgraded, shot up to 16 metal discs when that were pointed and sharp on all sides. The sight of a cute furry mascot character shooting metal blades at enemies is almost as bold as the name of the game that featured the gun.
2 Glove Of Doom
Ratchet is a pretty effective fighter, but allowing him to wield the power of a god is incredible. the agents of doom happens to be these small kamikaze robots that are shot out of a weapon known as the Glove of Doom. This weapon was in the original Ratchet & Clank and even made a re-appearance in the 2016 re-imagining of the classic tale. The tiny agents will run straight towards enemies and explode, which all happens shortly after they hatch from the DoomEggs that the glove shoots out containing the tiny explosive warriors.
1 Mr. Zurkon
Mr. Zurkon is a weapon that first made its debut as a device in Ratchet & Clank: Tools of Destruction, before being a fully-fledged weapon in Ratchet & Clank: A Crack in Time. The weapon itself is a synthenoid robot that can be deployed by Ratchet while in combat. While its laser-based firing attack is pretty run-of-the-mill, it happens to spit out sadistic jokes and one-liners at the expense of the enemies. This means that Ratchet is defeating these enemies while they’re feeling at their absolute lowest.
Next: 10 Things You Didn’t Know About Ratchet’s Species, The Lombaxes
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Jerrad Wyche is a writer, designer, and producer hailing from Albuquerque, New Mexico. His favorite video games include Mass Effect 2, Inside, Pokémon Soul Silver, Spelunky, and Call of Duty 4: Modern Warfare. He hosts his own weekly video game podcast at Controlled Interests and is a dedicated writer for TheGamer.
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