As people continue to self isolate in the effort to limit the spread of COVID-19, we are seeing a clear picture of which games are the favorites among players through concurrent player counts, and now Rocket League is showing off its popularity by hitting a record-high count across all platforms.
Psyonix Studios Co-Head Corey Davis made the announcement on March 26 over Twitter, stating that there were nearly half a million Rocket League players online at the start of the game’s 14th competitive season. The achievement is the most recent in a string of similar news, with CS:GO hitting over a million players on Steam, and both Microsoft and Sony announcing increased console usage around the world during this time of self isolation.
The news should not come as a surprise to fans of the game, especially after the way in which the developer handled the cancellation of the Season 9 World Championship. In mid March, the developers reallocated the $250,000 prize pool designated for the best players in the world and split the money among each different region where players qualify for the Championship match.
Now is probably the best time to get into Rocket League with such a large player base that shows no signs of shrinking, at least until things return to some manner of normalcy. Rocket League is available now on PC, Nintendo Switch, PlayStation 4, and Xbox One.
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