Valorant update 3.07: HUGE changes to Deathmatch, Agents and performance improvements

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Valorant update 3.07 patch notes have been revealed in full for the PC smash.

Among other things, the new Valorant update makes one significant change to the rules of Deathmatch.

Instead of receiving a penalty for leaving Deathmatches early, players will no longer be penalised. The only drawback is that you’ll need to actually finish a match in order to earn any accumulated XP.

Valorant developer Riot Games has explained more about the situation, revealing that Deathmatch will be used as a warm up tool.

Elsewhere, characters including Viper and Jett have been tweaked in order to fix one or two issues.

Fans will also be pleased to hear that Riot Games has improved the game’s performance. It’s all linked to the new ‘Raw Input Buffer’ setting, which improves performance of input device processing

According to Riot Games, allowing the new setting should result in “minor performance improvement and identical input latency when used with standard input devices and gaming mice”.

On the flipside, fans can expect major performance boosts when used with 8000hz polling rate mice.

The Valorant update 3.07 patch notes can be seen below…

AGENT UPDATES

VIPER

● Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents.

JETT

● Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot.

SOCIAL UPDATES

● Penalties removed for leaving Deathmatch early

– Full game participation is required to earn XP.

– Many of you use Deathmatch to warm up, and its drop-in-drop-out nature makes that work great. Which is why we’ll now support DM as a drop-in-drop-out mode with no penalties for leaving a game early.

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PERFORMANCE UPDATES

● New setting, in Beta, “Raw Input Buffer” improves performance of input device processing

– VALORANT has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.

– SHould result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.

– Major performance improvement when used with 8000hz polling rate mice.

– 8000hz polling rate mice are supported with this feature enabled.

GAME SYSTEM UPDATES

● A slew of fixes for some common crashes as reported by players BUGS

Social

● Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu

Game System

● Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team (we still respect teamwork!).

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