Chop Shop: How Darkest Dungeon’s Brutal Difficulty Made Me Love It Even More

When newly-founded indie studio Red Hook released Darkest Dungeon in early access in 2015 following a massively successful Kickstarter campaign, it was praised by many for its inventive plot and wonderfully woeful atmosphere, but it was grilled by lots of players for a difficulty level that relied heavily on RNG and oftentimes bordered on flat-out […]