When newly-founded indie studio Red Hook released Darkest Dungeon in early access in 2015 following a massively successful Kickstarter campaign, it was praised by many for its inventive plot and wonderfully woeful atmosphere, but it was grilled by lots of players for a difficulty level that relied heavily on RNG and oftentimes bordered on flat-out […]
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The Chop Shop: Nier Automata’s Plug-in Chips Allow For Endlessly Inventive Play
Nier: Automata is remarkably strange in a number of ways. From its philosophically inquisitive robots to the fact it has 27 distinct and equally absurd endings — one of which is triggered by eating a fillet of mackerel — it’s a genuinely singular experience. But there’s one thing about Nier: Automata that I still think […]