Categories
eSports

League of Legends Patch 10.7: The cutest patch this season

Riot Games has released a new patch for League of Legends, sending it out the night before April Fools’ Day. To avoid any mischief, Riot decided to put the patch notes out a day before the international joke day. While this patch is small, it features some important updates, nerfs, and buffs. But most importantly, the patch also features some cute and fluffy April Fools skins. Without further ado, let’s take a quick glance at the changes in patch 10.7.

Ranked matchmaking changes

The matchmaking balance in ranked League of Legends has been quite a problem throughout Season 10. This is especially true in Solo Queue, where Duos have a significant advantage over teams with five random players.

That being said, Riot has implemented an interesting fix for this issue. From this patch on, the matchmaking system will make sure if one team has a Duo, the other does as well. So be wary the next time you queue up with your Duo partner – you might not be the only player with a premade jungler in the game.

Champion balance changes

We see a few champion nerfs and buffs in this League of Legends patch, but nothing too severe. On the nerf side, mid lane Nocturne and Garen received minor changes, with Talon and Wukong receiving some stat changes as well. Additionally, Wukong now has a new mechanic that allows him to queue up his W and R during his dash.

On the buffs side, the most notable seems to be Galio getting a new passive on his R – and of course, the release of the reworked Fiddlesticks. Galio will now grant the same passive magic damage shield that he gets from his W to all allies in the area he casts his R in. This will be a huge boost to his team fighting capabilities, especially when played in the support role.

Patch 10.7 also includes smaller buffs to other champions and runes. Make sure to check out the full Riot patch notes for a detailed overview of the changes.

A world-breaking pajama party

As with almost every patch, this one features some new skins as well. The annual April Fools skins are already available, but we’ll have to wait a bit for the Worldbreaker skins. They should become available by April 9. The April Fools lineup features skins for two yordles, Veigar and Tristana, as well as a skin for our favorite crab god Urgot. On the other hand, Malzahar, Sion, and Maokai will receive Worldbreaker skins. Each of these skins will also have a few chromas available for purchase.

Will you buy any of the new skins? Let us know which in the comments below!

For more League of Legends content, stay in touch with Daily Esports.

Source: Read Full Article

Categories
PC

CoD Patch Notes For Warzone, Modern Warfare Reveal All The Big Changes

After a last-minute delay, the next big free update for Call of Duty: Modern Warfare and Call of Duty: Warzone is now available on PS4, Xbox One, and PC.

Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–would arrive on Thursday, and it’s now available to download.

In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.

Also new with the update is the NVG Infected mode, which is essentially Infected, but with the lights off. The “Survivors” team have thermal sights, but the Infected team can see in the dark. The Plunder mode for Warzone, meanwhile, adds a new variant in the form of “Blood Money.” This special game mode gives guaranteed cash drops for all kills, while completing bounty contracts and finishing moves pays out extra money as a bonus incentive.

The standard Warzone battle royale mode introduces four new weapons with the update: 725 Shotgun, MK2 Carbine, EBR-14, and the .50 GS. In terms of changes, Infinity Ward has nerfed shotgun damage from close range so a single shot will no longer down an enemy who has full armor. However, players who are using Stopping Power ammo can still down an enemy with a shotgun blast from close range with a single shot.

Warzone also now supports different controller button layouts, which is good news for one reason in particular. You can now choose to use the Bumper Ping and Bumper Ping Flipped layouts to use the “Ping” feature by pressing the controller’s bumper instead of the D-pad. This is wonderful news, as fans remarked that the D-pad configuration was awkward. This change brings Warzone more in line with Apex Legends, which also uses bumpers for pings.

Another notable change for Warzone is that the price of Loadout Drops from the Buy Station has been increased to $8,500, which is up from $6,000. The Loadout Drops have been one of Warzone’s most controversial new features because they allow you to spawn with any loadout you want from the main Modern Warfare mode, thus giving players the opportunity to wield high-power Legendary weapons early in matches.

At $6,000, the Loadout Drops were already the most expensive item you could purchase from the Buy Station. The new price increase should help level things out, though undoubtedly Loadout Drops will remain controversial.

You can see the full March 26 patch notes for Modern Warfare and Warzone below.

Modern Warfare And Warzone Patch Notes March 26

WHAT’S NEW:

  • New Coalition Operator, Talon!
  • Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
  • NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
  • Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!

GENERAL FIXES:

  • When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
  • When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
  • Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
  • In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
  • Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
  • We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well

Weapons:

  • Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
  • Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
  • Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”

Perks:

  • Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
  • E.O.D: Damage resistance fixes and tuning:
    • Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied
    • Stuck Thermite and Thermite bolts no longer have their damage reduced

    Field Upgrades:

    • Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
    • Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
    • Deployable Cover:
      • Shotguns now destroy Deployable Cover with 3 melee hits
      • Added damage stats for vehicle and thermite damage
      • Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved
    • EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
    • Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons
    • PC:

      • Stun Grenades are now less intense
      • Several fixes to prevent crashes and improve stability

      Campaign:

      • While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.

      Special Operations:

      • Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
      • Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
      • Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
      • Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
      • Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
      • Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
      • Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
      • Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
      • Rebalanced explosive damage against Juggernauts
      • Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
      • Fixed a camera bug that could sometimes drift off the while in the pickup truck
      • Fix for icons not appearing correctly when using UAV
      • Fix for exploit involving molotovs and munitions crates
      • Fix for High Alert not triggering on suicide bombers or juggernauts
      • Fix for throwing knife not killing enemies in 1 hit
      • Fix for players respawning with empty ammo clips/magazines
      • Fix for enemy melee attacks ignoring player armor
      • Fix for Restock perk not showing grenades recharging
      • Fix for Suicide Bombers playing their VO too frequently

      Ground War

      • Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full

      Warzone:

      • New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
      • Players who disconnect in Last Stand will now drop their items when leaving the game
      • Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
      • Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
      • Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently

      Plunder:

      • Players can no longer stack self-revive kits
      • Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
      • Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts

      Battle Royale:

      • Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
      • Made it easier to see which item is selected while using a Buy Station
      • Updated button layout for equipment while using gamepad
      • Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
      • Prevent bullets that hit the riot-shield from depleting player armor
      • If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
      • Fix for various and potential exploits
      • Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
      • Players will now get a kill when someone that you’ve downed, disconnects from the game
      • Reduced the amount of cash given for averting a bounty
      • Increased price of Loadout Drop within the Buy Station to $8,500

      Source: Read Full Article

Categories
News

Borderlands 3 DLC Patch Notes: Level Cap Increase, Bug Fixes, And More

As promised, Borderlands 3’s next major piece of DLC–Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock–is finally out on all platforms. Alongside the update, developer Gearbox Software shared the full patch notes–and there’s quite a bit to chew through.

This update for Borderlands 3 is big, packing in an assortment of adjustments from a level cap increase to game stabilization and much more. The headlining feature, however, is the brand-new campaign add-on.

In conjunction with the level cap increase, the patch also comes with three new Guardian Rank skills and bump to the overall achievable Guardian Rank.

Borderlands 3 News

  • Borderlands 3 Patch Notes For New DLC's Update
  • Borderlands 3 Steam Is Out Now: 50% Off, Cross-Play, System Requirements, And More Details

The update makes several quality-of-life improvements as well, like addressing various bugs that interrupted game progression, tweaking weapon damage to make certain manufacturer’s guns more effective, fixing skills so that they work as intended, and so much more. It also seems that based on the full patch notes, below, a hotfix update of some kind may be coming in the near future.

Borderlands 3’s second DLC expansion takes Vault Hunters to the frozen wasteland of Xylourgos where characters Sir Alistair Hammerlock and Wainwright Jakobs prepare for a beautiful and frigid wedding. Gearbox described the expansion as a “cosmic horror rom-com,” with the studio attempting to “put the love back into Lovecraft.”

All of this comes as Gearbox extends Borderlands 3’s latest limited-time event, Takedown Shakedown. The LTE, which wraps up on April 2, sees the bosses in the Maliwan Blacksite dropping more loot than usual.

We scored the looter-shooter an 8/10 in our Borderlands 3 review, with associate editor Jordan Ramée saying, “If you’ve never been a fan of the franchise, it’s unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism.”

Full Borderlands 3 March 26 Patch Notes

New Content

  • Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Level Cap increase – New Max Level 57
  • 3 New Guardian Rank skills and Guardian Rank Increase
  • New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character
  • Support for the ECHOcast update and new Moxxtail Events

Stability

  • Addressed memory leaks that occasionally occurred on Split Screen join/leave
  • Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
  • Fixed a crash that could sometimes occur when quickly navigating Crazy Earl’s shop
  • Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
  • Fixed a crash that could sometimes occur during the “Melee Mine Cart” objective of Angels and Speed Demons in Konrad’s Hold
  • Fixed a crash that sometimes occurred when loading into Grand Opening in Moxxi’s Heist of The Handsome Jackpot
  • Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi’s Heist of The Handsome Jackpot

Performance

  • Optimization improvements
  • UI Optimizations

General

  • Gear lower than level cap no longer drops when player and enemy characters are each at level cap
  • Added the ability to start a campaign add-on with an auto leveled character
  • Added support for more Guardian Rank perks
  • Re-balanced game stage regions starting from about Act 2 on to better follow the player growth
  • Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
  • Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
  • Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
  • Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
  • Addressed an issue where The Mystery Cube in Desolation’s Edge would sometimes no longer respawn when reloading the map
  • Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy’s Jalopy during “The Feeble and the Furious” mission in Devil’s Razor
  • Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
  • Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host’s screen when thrown
  • Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
  • Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
  • Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
  • Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
  • Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
  • Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
  • Addressed a reported concern that mission-specific weapons could occasionally spawn at the host’s level instead of the player in TVHM during multiplayer
  • Addressed a reported concern that mission rewards would sometimes spawn at the host’s level instead of the player’s level in TVHM
  • Added four specific dialog lines that can be played from the Main Menu, one for each character class
  • Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
  • Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
  • Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast traveling to the Fast Travel in Meridian Outskirts
  • Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
  • Fixed an issue with duplicate loc text was sometimes not getting translated
  • Fixed an issue where Eridium Jars would sometimes not replicate properly
  • Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
  • Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
  • Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
  • Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
  • Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
  • Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
  • Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
  • [Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
  • [Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
  • [Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
  • [Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
  • Nativized micropatches (older hotfixes are now in the game permanently)

Characters

  • Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
  • Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
  • Addressed a reported concern that the Beastmaster’s pet’s gun would appear to float during cinematic scenes
  • Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
  • Addressed a reported concern that the Beastmaster’s “Rakk Attack” skill would not gain a charge after getting a critical hit with the “Head Count” skill active

FX

  • Addressed a concern that the explosive base material would sometimes not render correctly
  • Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
  • Switched the sword slash material in Zero’s title card with the correct one
  • Addressed a concern that split-screen players would sometimes not see Zane’s melee FX in third-person

UI

  • Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
  • Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
  • Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
  • Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
  • Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
  • Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
  • Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
  • Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation’s Edge
  • Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
  • Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
  • Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
  • Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
  • Addressed a reported concern when opening the map when a cutscene had been triggered
  • Removed the current/max counts from the Unlocked Decorations menu
  • Mission delivery menu is now properly closed when walking out of range of the mission giver
  • Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
  • Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
  • Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
  • Addressed a reported concern where players were sometimes able to “disable” the skin and weapon unlocks slots in the Guardian Rank menu
  • Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
  • Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
  • Addressed a reported concern where the client’s UI would sometimes not update when the Gunner’s “Salamander Thrower” element was changed
  • Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split-screen user
  • Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen

Missions

  • Mission experience and mission rewards now support level sync
  • Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
  • Addressed a reported blocker that could sometimes occur when the objective “Collect succulent skag meat” does not appear during the “Skag Dog Days” mission in The Droughts
  • Addressed a reported blocker that could sometimes occur when the objective “Give batteries to Moxxi” does not complete during the “Kill Killavolt” mission
  • Addressed a reported concern that the mission tracker was sometimes not present after fast traveling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
  • Addressed a reported concern that a waypoint was sometimes missing during the objective “Return to Maya” in the “Beneath the Meridian” mission in Vault of the Rampager
  • Addressed a reported concern that a waypoint was sometimes missing when quitting during the “Kill grogs” objective of the “Swamp Bro” mission in Floodmoor Basin
  • Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
  • Unlocked jet booster and monster wheel parts for the Technical when completing missions “Blood Drive” and “Angels and Speed Demons,” respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
  • Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
  • Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora’s Next Top Mouthpiece” mission
  • Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
  • Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission

Echocast

  • Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
  • Added a status menu section for ECHOcast
  • Added DPS and number of Legendaries spawned to streaming stats
  • Added a streaming tab in the Social menu

Hotfix Notes

  • Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning.

Hotfixes for Guns, Love, and Tentacles

  • Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip

Guns, Love, and Tentacles Weapon Adjustments:

Soulrender

  • Reduced the chance to spawn Skulls
  • Increased Soul Render Damage

Anarchy

  • Corrected the Item Description and Red Text to show in the correct area

Oldridian

  • Increased Weapon Damage

SF Force

  • Increased Weapon Damage

Serryul Killur

  • Increased Weapon Damage

Source: Read Full Article

Categories
PC

CoD Patch Notes For Warzone And Modern Warfare Reveal All The Big Changes

After a last-minute delay, the next big free update for Call of Duty: Modern Warfare and Call of Duty: Warzone is now available on PS4, Xbox One, and PC.

Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–would arrive on Thursday, and it’s now available to download.

In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.

Also new with the update is the NVG Infected mode, which is essentially Infected, but with the lights off. The “Survivors” team have thermal sights, but the Infected team can see in the dark. The Plunder mode for Warzone, meanwhile, adds a new variant in the form of “Blood Money.” This special game mode gives guaranteed cash drops for all kills, while completing bounty contracts and finishing moves pays out extra money as a bonus incentive.

The standard Warzone battle royale mode introduces four new weapons with the update: 725 Shotgun, MK2 Carbine, EBR-14, and the .50 GS. In terms of changes, Infinity Ward has nerfed shotgun damage from close range so a single shot will no longer down an enemy who has full armor. However, players who are using Stopping Power ammo can still down an enemy with a shotgun blast from close range with a single shot.

Warzone also now supports different controller button layouts, which is good news for one reason in particular. You can now choose to use the Bumper Ping and Bumper Ping Flipped layouts to use the “Ping” feature by pressing the controller’s bumper instead of the D-pad. This is wonderful news, as fans remarked that the D-pad configuration was awkward. This change brings Warzone more in line with Apex Legends, which also uses bumpers for pings.

Another notable change for Warzone is that the price of Loadout Drops from the Buy Station has been increased to $8,500, which is up from $6,000. The Loadout Drops have been one of Warzone’s most controversial new features because they allow you to spawn with any loadout you want from the main Modern Warfare mode, thus giving players the opportunity to wield high-power Legendary weapons early in matches.

At $6,000, the Loadout Drops were already the most expensive item you could purchase from the Buy Station. The new price increase should help level things out, though undoubtedly Loadout Drops will remain controversial.

You can see the full March 26 patch notes for Modern Warfare and Warzone below.

Modern Warfare And Warzone Patch Notes March 26

WHAT’S NEW:

  • New Coalition Operator, Talon!
  • Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
  • NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
  • Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!

GENERAL FIXES:

  • When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
  • When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
  • Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
  • In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
  • Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
  • We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well

Weapons:

  • Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
  • Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
  • Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”

Perks:

  • Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
  • E.O.D: Damage resistance fixes and tuning:
    • Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied
    • Stuck Thermite and Thermite bolts no longer have their damage reduced

    Field Upgrades:

    • Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
    • Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
    • Deployable Cover:
      • Shotguns now destroy Deployable Cover with 3 melee hits
      • Added damage stats for vehicle and thermite damage
      • Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved
    • EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
    • Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons
    • PC:

      • Stun Grenades are now less intense
      • Several fixes to prevent crashes and improve stability

      Campaign:

      • While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.

      Special Operations:

      • Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
      • Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
      • Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
      • Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
      • Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
      • Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
      • Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
      • Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
      • Rebalanced explosive damage against Juggernauts
      • Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
      • Fixed a camera bug that could sometimes drift off the while in the pickup truck
      • Fix for icons not appearing correctly when using UAV
      • Fix for exploit involving molotovs and munitions crates
      • Fix for High Alert not triggering on suicide bombers or juggernauts
      • Fix for throwing knife not killing enemies in 1 hit
      • Fix for players respawning with empty ammo clips/magazines
      • Fix for enemy melee attacks ignoring player armor
      • Fix for Restock perk not showing grenades recharging
      • Fix for Suicide Bombers playing their VO too frequently

      Ground War

      • Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full

      Warzone:

      • New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
      • Players who disconnect in Last Stand will now drop their items when leaving the game
      • Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
      • Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
      • Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently

      Plunder:

      • Players can no longer stack self-revive kits
      • Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
      • Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts

      Battle Royale:

      • Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
      • Made it easier to see which item is selected while using a Buy Station
      • Updated button layout for equipment while using gamepad
      • Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
      • Prevent bullets that hit the riot-shield from depleting player armor
      • If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
      • Fix for various and potential exploits
      • Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
      • Players will now get a kill when someone that you’ve downed, disconnects from the game
      • Reduced the amount of cash given for averting a bounty
      • Increased price of Loadout Drop within the Buy Station to $8,500

      Source: Read Full Article

Categories
PC

Patch Notes Released For Call Of Duty, Warzone Update

A new update for Call of Duty: Modern Warfare is now available, as is a playlist update for the game’s multiplayer. Any Modern Warfare patch now also has the potential to impact Warzone, a standalone free-to-play battle royale game that is included in Modern Warfare as an additional multiplayer mode, and that happens to be the case here. It’s a fan-requested change too–the addition of a Solo mode to Warzone, which originally launched as a three-person squad-based battle royale game like Apex Legends.

Prior to this update, the only playlist in Warzone allowed for teams of three to compete against each other (although you could, technically, join a match without any teammates). Now, you’ll be able to do battle without having to worry about enemy squads or anything of the sort–you’ll win or (more likely) lose based solely on your own actions. Whether that’s the ideal way to play remains to be seen, but it’s an option for those who are teammate-averse.

Elsewhere in the update, Modern Warfare’s multiplayer has added Cranked Kill Confirmed, Mercenary Moshpit, and 10v10 Atlas Superstory 24/7 playlists. Additionally, alongside the recently added DLC, Gunfight has gotten a St. Patrick’s Day theme.

In terms of fixes, Infinity Ward has made good on a recent promise, as kills in Warzone are now credited to the player who downed an enemy. Previously, the player who finished off the downed player was awarded the kill.

Call of Duty News

  • Call of Duty: Modern Warfare Adds A Free New Map This Week
  • Call Of Duty: Warzone–The 9 Essential Tips You Need To Win In Battle Royale
  • How To Download CoD: Warzone Without Modern Warfare

You can check out the full patch notes below.

Call of Duty: Modern Warfare / Warzone Patch Notes

PLAYLIST UPDATE:

Multiplayer:

  • Cranked Kill Confirmed
  • Mercenary Moshpit
  • Atlas Superstore 24/7 (10v10) “Doorbuster 24/7”
  • Gunfight is now St. Patrick’s Day themed!

Battle Royale:

  • Solo Mode! That’s right. Just you.

GENERAL FIXES:

  • Fix for a rare bug where players could have increased movement speed after coming out of the Gulag and back into the game
  • Fixed a bug where players may find their weapon in a stowed position and are unable to reload or use their weapon
  • In some cases, players could become stuck under Buy Stations when prone. This has been fixed
  • The Threat UI could disappear from the screen if players complete a contract while they are being hunted from a Bounty Contract. This has been fixed
  • Updated text to “Redeploy Squadmate” to make it a little more obvious on screen when you can buy back a teammate
  • Fix for the last objective in the “Boats and Trains” Mission not tracking as intended
  • Kills are now credited to the player who downed the enemy player.
  • Fix for an exploit where players were able to shoot while downed
  • Fixed a bug where players were unable to deposit cash using balloons if their settings were set to “Contextual Tap”
  • Fixed a bug where players were able to clip into the walls in the Hospital

Source: Read Full Article

Categories
PC

Patch Notes Released For CoD Modern Warfare, Warzone Update

A new update for Call of Duty: Modern Warfare is now available, as is a playlist update for the game’s multiplayer. Any Modern Warfare patch now also has the potential to impact Warzone, a standalone free-to-play battle royale game that is included in Modern Warfare as an additional multiplayer mode, and that happens to be the case here. It’s a fan-requested change too–the addition of a Solo mode to Warzone, which originally launched as a three-person squad-based battle royale game like Apex Legends.

Prior to this update, the only playlist in Warzone allowed for teams of three to compete against each other (although you could, technically, join a match without any teammates). Now, you’ll be able to do battle without having to worry about enemy squads or anything of the sort–you’ll win or (more likely) lose based solely on your own actions. Whether that’s the ideal way to play remains to be seen, but it’s an option for those who are teammate-averse.

Elsewhere in the update, Modern Warfare’s multiplayer has added Cranked Kill Confirmed, Mercenary Moshpit, and 10v10 Atlas Superstory 24/7 playlists. Additionally, alongside the recently added DLC, Gunfight has gotten a St. Patrick’s Day theme.

In terms of fixes, Infinity Ward has made good on a recent promise, as kills in Warzone are now credited to the player who downed an enemy. Previously, the player who finished off the downed player was awarded the kill.

Call of Duty News

  • Call of Duty: Modern Warfare Adds A Free New Map This Week
  • Call Of Duty: Warzone–The 9 Essential Tips You Need To Win In Battle Royale
  • How To Download CoD: Warzone Without Modern Warfare

You can check out the full patch notes below.

Call of Duty: Modern Warfare / Warzone Patch Notes

PLAYLIST UPDATE:

Multiplayer:

  • Cranked Kill Confirmed
  • Mercenary Moshpit
  • Atlas Superstore 24/7 (10v10) “Doorbuster 24/7”
  • Gunfight is now St. Patrick’s Day themed!

Battle Royale:

  • Solo Mode! That’s right. Just you.

GENERAL FIXES:

  • Fix for a rare bug where players could have increased movement speed after coming out of the Gulag and back into the game
  • Fixed a bug where players may find their weapon in a stowed position and are unable to reload or use their weapon
  • In some cases, players could become stuck under Buy Stations when prone. This has been fixed
  • The Threat UI could disappear from the screen if players complete a contract while they are being hunted from a Bounty Contract. This has been fixed
  • Updated text to “Redeploy Squadmate” to make it a little more obvious on screen when you can buy back a teammate
  • Fix for the last objective in the “Boats and Trains” Mission not tracking as intended
  • Kills are now credited to the player who downed the enemy player.
  • Fix for an exploit where players were able to shoot while downed
  • Fixed a bug where players were unable to deposit cash using balloons if their settings were set to “Contextual Tap”
  • Fixed a bug where players were able to clip into the walls in the Hospital

Source: Read Full Article

Categories
PS4

Fortnite’s latest patch adds a helicopter with room for five

In the biggest patch of Fortnite season 2 so far, Epic Games is bringing mobility to the new map in a big way: a helicopter. The new vehicle is called the Choppa and it’s part of Fortnite patch v12.20, but since Epic doesn’t release full patch notes, we don’t know exactly what else has changed.

The helicopter spawns in various places throughout the map — mostly on helipads which are located near most major cities — and can seat four players, along with the pilot. That means you’ll have enough room for every person in your four person squad and … another passenger, I guess? While this may be a little more space than necessarily for four-person squads, it makes the helicopter perfect for big-team game modes where you might need to shuttle quite a few people from a few different squads to the front lines of a battle.

This is Fortnite’s first major airborne vehicle since Epic Games added the plane to the game back in chapter 1. When it was released, the plane was incredibly strong. Not only could players cross the map in a flash, but it also had powerful machine guns that were nearly impossible to build against. It could also ram players’ structures, destroying them instantly.

It seems that Epic has learned a little more about what players like since then. Unlike the fast and maneuverable plane, the helicopter is slow and very vulnerable. All four passenger players can be easily shot by anyone on the ground, and the helicopter itself has 1,500 health, which means it can stand up to a few shots from one person, but if a whole squad wants to bring you down, you won’t last long.

Perhaps even more dangerous, when you jump out of the helicopter you don’t get the option to reopen your glider. That means to safely exit the vehicle, you’ll need to land or at least get very close to the ground, otherwise you’ll take fall damage or even die.

While it seems like Epic has done quite a few things to help keep the helicopter’s power in check, and off-set its mobility, we’ll just have to wait and see how players use it to know how strong it really is. Since we don’t get patch notes anymore, it may be difficult to see what changes Epic is making, but if the vehicle is too overpowered and it has to make a major change, we’ll likely get an official statement from the developer.

Source: Read Full Article

Categories
Reviews

League of Legends Patch 10.6 Notes – New Lux Skins and More!

Riot Games have released official information about League of Legends Patch 10.6. The approaching update brings the usual balances and statistical champion changes. But it will also deliver some much-awaited skins for forgotten champions. And a legendary set of Lux skins that are out of this world.

The League of Legends‘ 10.6 Patch will deliver some anticipated skins for champions that haven’t received cosmetics in ages. There’s also some minor rebalancing for Twisted Fate and Death’s Dance. Additionally, an entire Wukong rework will be making its way to League of Legends. That will hopefully put the Monkey King back on his throne.

Statistical Changes coming with Patch 10.6

Twisted Fate

W – Pick a Card

• Blue card AP ratio increased from 50% to 90%• Red card AP ratio increased from 50% to 60%

Wukong

Base Stats

• Base HP lowered from 577.8 to 540• Mana increased from 265.84 to 300• Mana per level increased from 38 to 45• MP5 lowered from 8.042 to 8• Base MR lowered from 32.1 to 28

Passive – Stone Skin

• Armor changed from [4/6/8 per nearby champion] to [5 + .33~ per level]• [Removed] Magic resistance• [New] Now grants .5% max health regen per 5s• Armor and regen increase by 50% for 5 seconds whenever Wukong or his clone hit an enemy champion or large monster, stacking up to 10 times (up to [30-66] armor and 3% max health per 5 seconds)• Now checks for enemies every .25s instead of every 1s.

Q – Crushing Blow

• Bonus damage changed from [10/15/20/25/30 (+0-40% AD)] to [30/55/80/105/130 (+50% bAD)]• Bonus range changed from 125 to 75/100/125/150/175• .5s reduce [New] Whenever Wukong or his clone deal damage with basic attacks or spells, Q’s cooldown• Cooldown increased from 9/8/7/6/5 to 9/8.5/8/7.5/7• Mana cost changed from 40 to 30/35/40/45/50• Cast time now scales with attack speed

W – Warrior Trickster

• [New] Now has a 275 range dash that can go over small walls• Stealth duration lowered from 1.5s to 1s• No longer does AOE magic damage on despawn.• Cooldown increased from 18/16/14/12/10 to 20/19/18/17/16• Mana cost changed from 50/55/60/65/70 to 60 at all ranks

• The clone now mimics Wukong’s attacks and ultimate but deals 60/65/70/75/80% damage• Basic attacks: The clone will attempt to attack enemies Wukong has recently attacked.• Q: Empower’s clone’s next attack.• E: The clone gains the Attack Speed buff• R: The clone starts spinning and will knock up enemies that haven’s been knocked up already• The clone mirrors Wukong’s animation state on spawn• Attacks from the tower instantly kill the clone

E – Nimbus Strike

• Damage changed from [65-205 (+80% bAD) physical] to [80/120/160/200/240 (+80% AP) Magic]• Attack speed buff duration increased from 4 to 5• Cooldown changed from 8 to 10/9.5/9/8.5/8• Mana cost lowered from 45/50/55/60/65 to 40/45/50/55/60• Offset distance from unit dashed to changed from 0 to 75

R – Cyclone

• R can now be cast a second time within 9 seconds. The second cast won’t knock up enemies hit by the first.• Spin duration lowered from 4s to 2s• Damage per second changed from [20/110/200 (+110% tAD)] to [110% tAD +4/6/8% max HP (+1.1% per 100 tAD)]• Movespeed while spinning changed from [5-40% based on time] to [20%]• Lockout time between R casts increased from .5s to 1s• Tick rate lowered from .5s to .25s — Each tick of damage now applies Conqueror• Attack range while spinning lowered from 175 to 50• E’s attack speed duration is refreshed while spinning

Death’s Dance

• New recipe: [Aegis of the Legion + Vampiric Scepter + Caulfield’s Warhammer + 500g]• Total cost increased from 3500 to 3600• AD lowered from 80 to 50• [New] +30 Armor• [New] +30 Magic Resist

League of Legends Skins coming to Patch 10.6

Riot Games promised at the start of Season 10 that they would make more cosmetics for champions that haven’t received any in a long time. And since then, the game has gotten more skins for many untouched champions. Patch 10.6 isn’t different. Despite another awesome Lux skin – Xerath, Mordekaiser, Malphite, Talon, Twitch, and Taric will all be getting fresh skins. Yes, Xerath will be getting a new look – finally.

Cosmic and Dark Cosmic Lux

Cosmic and Dark Cosmic Lux are both Legendary skins that are variants of each other. Similar to Dawnbringer and Nightbringer Soraka, they are not package deals, but single skins each. Both cosmetics feature outer space vibes, black holes, and planetary aspects. The only difference is that Cosmic Lux consists of blue, white, and purple hues, while Dark Cosmic Lux is much warmer and features purple, pink, yellow, and orange shades. Both skins are legendary tiered cosmetics and will go for 1820 RP, which also makes it the last skin tier for Lux. And makes Lux the first champion to receive a skin in every skin tier.

Dark Star Malphite, Mordekaiser, and Xerath

After over two years of waiting, Xerath finally has a new skin. This set of Dark Star cosmetics features the usual theme of galaxies, black holes, and scary reality rifts. All three are close in color with purple, pink, black, and golden hues being present throughout each skin. Each skin will cost 1350 RP.

Taric Luminshield, Twitch Shadowfoot, and Talon Blackwood

An unusual set of skins but still pretty cool. Taric Luminshield, Twitch Shadowfoot, and Talon Blackwood feature unique aspects that don’t bundle them together as any particular skin line successor. Taric Luminshield, by the name, features light colors like gold, bright yellow, and silver. While Twitch and Talon go the other way with purple, silver, green, and gold tones. Each skin will cost 1350 RP.

League of Legends Patch 10.6 is set to drop on March 18th, Wednesday.

Source: Read Full Article

Categories
News

Diablo 3 Patch 2.6.8 To Add Three Brand New Class Sets

As Diablo III’s Season 20 draws closer, Patch 2.6.8 is adding some much requested balances, bug fixes and new items for PC and console players alike.

This season, Barbarian, Witch Doctor and Wizard players will see a shake up with brand new class sets, designed to boost play styles and skills most popular with the player community.

The full patch notes explain the changes in detail, with a number of minor bug fixes and balancing updates, but the most interesting additions are the new class sets. After promising a new set for each class after Patch 2.6.7, this update adds three.

The new Barbarian set is Horde of the Ninety Savages:

  • 2-Piece Bonus: Double the effectiveness of all Shouts. Feared, Frozen, or Stunned Enemies take double damage.
  • 4-Piece Bonus: Each stack of Frenzy reduces damage taken by 6%. Frenzy lasts twice as long.
  • 6-Piece Bonus: Frenzy deals 1000% increased damage per stack.

Witch Doctors are getting a set called Mundunugu’s Regalia:

  • 2-Piece Bonus: Big Bad Voodoo now follows you and lasts twice as long.
  • 4-Piece Bonus: Gain 60% damage reduction for 30 seconds when you enter the Spirit Realm.
  • 6-Piece Bonus: Spirit Barrage deals 20000% increased damage plus an additional % equal to 5 times your Mana Regeneration/Second.

Wizards will get The Typhon’s Veil, a set aimed at boosting Hydra after nerfs to supplemental Legendary items:

  • 2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
  • 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies. Heads cannot die more than once every 2 seconds
  • 6-Piece Bonus: Hydras deal 1300% increased damage for each Hydra head alive.

Blizzard is working on Diablo IV right now, which will bring back talent trees to the series. They recently unveiled the game’s terrifying new cannibal enemies.

Source: Read Full Article