A new Rainbow Six Siege update is out now and can be downloaded across all platforms today, August 3, 2020.
And while many of the changes listed in the patch notes are the usual gameplay tweaks and operator changes, there’s something else gamers should know about.
According to Ubisoft, they will be making a few optional security features mandatory before the end of the month. And this tweak, while small, will affect all gamers on PC.
As noted in today’s R6 patch notes, the two-step notification system is being officially introduced on August 11, meaning you will need to have your account up to date.
“After August 11, 2020, 2-Step Verification will be mandatory for ranked on PC in APAC,” a message from Ubisoft explains. “If you have not activated 2SV prior to this date you will be locked out of the Ranked queue until 2SV is activated on your account.”
This can be done by logging into your Ubisoft account via a PC and adding a phone number to your account. This will make it harder for your Rainbow Six Siege account to be hacked.
It’s unclear at this time if Ubisoft is planning to launch Two-Factor across all platforms, although it seems likely as the development usually tests new features out on the PC platform before consoles.
A list of other changes have also been confirmed in the official patch notes, including tweaks being made to Oryx Fuze and Gridlock as part of the August Rainbow Six Siege update.
You can find full details below, courtesy of Ubisoft:
BALANCING
GRIDLOCK
If you’ve ever stepped on a Lego…this hurts worse.
By making her gadget a bit more enjoyable to use, we’re looking to make Gridlock players’ lives a bit easier.
- Lowered Gridlock’s Caltrop deployment time to 9s (down from 13s).
- Lowered the individual Caltrops deployment time to 0.45s (down from 0.7s).
- Lowered the range of random deploy variation to 0.05s (down from 0.1s).
- Added a delay of 0.45s before the deployment sequence starts (previously no delay).
ORYX
The Rainbow has goat to dash.
We want to let Oryx make more use of his dash, and added mobility and durability will hopefully make him a bit more fun to play.
- Using his dash through a soft wall will not deplete all the dash charges.
- Increased Dash refresh time to 12s (up from 8s).
- Dash recovery time for all dashes is now 0.5s. (Previous recovery times: soft wall = 1s, enemy = 0.7s).
FUZE
Hide the hostages!
Giving Fuze a bit more presence and utility with an additional charge.
- Increased the number of cluster charges to 4 (up from 3)
GAMEPLAY
PUSHBACK MECHANICS
To maintain consistency with softwall interactions, we’re giving enemies that are pushed through walls the same feedback as when Oryx dashes through them.
- When pushed through a wall by Nomad’s airjabs or Oryx’s dash, players will receive the same feedback and rtake the same damage (5 hp) as when Oryx dashes through a soft wall.
- FIXED – Missing anchoring decals from Ace’s SELMA.
- FIXED – Ace’s SELMA can get stuck when thrown in a certain way at some beams, becoming unrecoverable.
- FIXED – While grappling through a window or hatch, Amaru can aim faster with her LMG if she times her sprint and ADS buttons just prior to landing.
- FIXED – IQ’s gadget will not display the outline and distance of Melusi’s Banshees.
- FIXED – Zofia’s concussion grenades are impacted by external explosions and can bounce away from the target location.
- FIXED – Flattening the doorframes and windows on all maps.
- FIXED – Floating and indestructible wooden squares after destroying some walls on Yacht.
- FIXED – Gunshot sounds are muffled when shooting from inside 1F Technical Seating of Plane.
- FIXED – Various menu/UI fixes.
- FIXED – Various cosmetics fixes.
- FIXED – Various Lighting issues on maps.
- FIXED – Various shop visual and cosmetic fixes.
- FIXED – (PvE) Interaction between Ace’s gadget and AI.
NEWS ON MMR: “Your skill represents your ability to win a game. Comparing two teams’ skill gives you the probability that one team will win against the other. The higher the difference, the more likely a given team is going to win. When two teams with the same skill levels are matched up with each other, they both have an equal shot at winning. The algorithm used in Rainbow Six Siege assigns two values to each player: an estimation of their skill (μ) and the uncertainty of this estimation (σ). The players’ skills are distributed along a Bell curve, centered around 25 (High Silver – Low Gold).”
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