Categories
PC

CoD Patch Notes For Warzone, Modern Warfare Reveal All The Big Changes

After a last-minute delay, the next big free update for Call of Duty: Modern Warfare and Call of Duty: Warzone is now available on PS4, Xbox One, and PC.

Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–would arrive on Thursday, and it’s now available to download.

In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.

Also new with the update is the NVG Infected mode, which is essentially Infected, but with the lights off. The “Survivors” team have thermal sights, but the Infected team can see in the dark. The Plunder mode for Warzone, meanwhile, adds a new variant in the form of “Blood Money.” This special game mode gives guaranteed cash drops for all kills, while completing bounty contracts and finishing moves pays out extra money as a bonus incentive.

The standard Warzone battle royale mode introduces four new weapons with the update: 725 Shotgun, MK2 Carbine, EBR-14, and the .50 GS. In terms of changes, Infinity Ward has nerfed shotgun damage from close range so a single shot will no longer down an enemy who has full armor. However, players who are using Stopping Power ammo can still down an enemy with a shotgun blast from close range with a single shot.

Warzone also now supports different controller button layouts, which is good news for one reason in particular. You can now choose to use the Bumper Ping and Bumper Ping Flipped layouts to use the “Ping” feature by pressing the controller’s bumper instead of the D-pad. This is wonderful news, as fans remarked that the D-pad configuration was awkward. This change brings Warzone more in line with Apex Legends, which also uses bumpers for pings.

Another notable change for Warzone is that the price of Loadout Drops from the Buy Station has been increased to $8,500, which is up from $6,000. The Loadout Drops have been one of Warzone’s most controversial new features because they allow you to spawn with any loadout you want from the main Modern Warfare mode, thus giving players the opportunity to wield high-power Legendary weapons early in matches.

At $6,000, the Loadout Drops were already the most expensive item you could purchase from the Buy Station. The new price increase should help level things out, though undoubtedly Loadout Drops will remain controversial.

You can see the full March 26 patch notes for Modern Warfare and Warzone below.

Modern Warfare And Warzone Patch Notes March 26

WHAT’S NEW:

  • New Coalition Operator, Talon!
  • Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
  • NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
  • Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!

GENERAL FIXES:

  • When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
  • When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
  • Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
  • In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
  • Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
  • We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well

Weapons:

  • Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
  • Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
  • Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”

Perks:

  • Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
  • E.O.D: Damage resistance fixes and tuning:
    • Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied
    • Stuck Thermite and Thermite bolts no longer have their damage reduced

    Field Upgrades:

    • Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
    • Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
    • Deployable Cover:
      • Shotguns now destroy Deployable Cover with 3 melee hits
      • Added damage stats for vehicle and thermite damage
      • Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved
    • EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
    • Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons
    • PC:

      • Stun Grenades are now less intense
      • Several fixes to prevent crashes and improve stability

      Campaign:

      • While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.

      Special Operations:

      • Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
      • Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
      • Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
      • Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
      • Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
      • Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
      • Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
      • Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
      • Rebalanced explosive damage against Juggernauts
      • Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
      • Fixed a camera bug that could sometimes drift off the while in the pickup truck
      • Fix for icons not appearing correctly when using UAV
      • Fix for exploit involving molotovs and munitions crates
      • Fix for High Alert not triggering on suicide bombers or juggernauts
      • Fix for throwing knife not killing enemies in 1 hit
      • Fix for players respawning with empty ammo clips/magazines
      • Fix for enemy melee attacks ignoring player armor
      • Fix for Restock perk not showing grenades recharging
      • Fix for Suicide Bombers playing their VO too frequently

      Ground War

      • Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full

      Warzone:

      • New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
      • Players who disconnect in Last Stand will now drop their items when leaving the game
      • Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
      • Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
      • Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently

      Plunder:

      • Players can no longer stack self-revive kits
      • Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
      • Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts

      Battle Royale:

      • Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
      • Made it easier to see which item is selected while using a Buy Station
      • Updated button layout for equipment while using gamepad
      • Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
      • Prevent bullets that hit the riot-shield from depleting player armor
      • If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
      • Fix for various and potential exploits
      • Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
      • Players will now get a kill when someone that you’ve downed, disconnects from the game
      • Reduced the amount of cash given for averting a bounty
      • Increased price of Loadout Drop within the Buy Station to $8,500

      Source: Read Full Article

Categories
News

Borderlands 3 DLC Patch Notes: Level Cap Increase, Bug Fixes, And More

As promised, Borderlands 3’s next major piece of DLC–Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock–is finally out on all platforms. Alongside the update, developer Gearbox Software shared the full patch notes–and there’s quite a bit to chew through.

This update for Borderlands 3 is big, packing in an assortment of adjustments from a level cap increase to game stabilization and much more. The headlining feature, however, is the brand-new campaign add-on.

In conjunction with the level cap increase, the patch also comes with three new Guardian Rank skills and bump to the overall achievable Guardian Rank.

Borderlands 3 News

  • Borderlands 3 Patch Notes For New DLC's Update
  • Borderlands 3 Steam Is Out Now: 50% Off, Cross-Play, System Requirements, And More Details

The update makes several quality-of-life improvements as well, like addressing various bugs that interrupted game progression, tweaking weapon damage to make certain manufacturer’s guns more effective, fixing skills so that they work as intended, and so much more. It also seems that based on the full patch notes, below, a hotfix update of some kind may be coming in the near future.

Borderlands 3’s second DLC expansion takes Vault Hunters to the frozen wasteland of Xylourgos where characters Sir Alistair Hammerlock and Wainwright Jakobs prepare for a beautiful and frigid wedding. Gearbox described the expansion as a “cosmic horror rom-com,” with the studio attempting to “put the love back into Lovecraft.”

All of this comes as Gearbox extends Borderlands 3’s latest limited-time event, Takedown Shakedown. The LTE, which wraps up on April 2, sees the bosses in the Maliwan Blacksite dropping more loot than usual.

We scored the looter-shooter an 8/10 in our Borderlands 3 review, with associate editor Jordan Ramée saying, “If you’ve never been a fan of the franchise, it’s unlikely Borderlands 3 does enough things differently to change your mind, as the game best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism.”

Full Borderlands 3 March 26 Patch Notes

New Content

  • Added support for Borderlands 3 campaign add-on: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock
  • Level Cap increase – New Max Level 57
  • 3 New Guardian Rank skills and Guardian Rank Increase
  • New campaign add-on Game Menus that will allow players to start the campaign add-on with an auto-leveled character
  • Support for the ECHOcast update and new Moxxtail Events

Stability

  • Addressed memory leaks that occasionally occurred on Split Screen join/leave
  • Fixed a crash that could sometimes occur after spending a large amount of Guardian Tokens
  • Fixed a crash that could sometimes occur when quickly navigating Crazy Earl’s shop
  • Fixed a crash that could sometimes occur during the objective to collect tokens in the “Kill KillaVolt” mission in Lectra City
  • Fixed a crash that could sometimes occur during the “Melee Mine Cart” objective of Angels and Speed Demons in Konrad’s Hold
  • Fixed a crash that sometimes occurred when loading into Grand Opening in Moxxi’s Heist of The Handsome Jackpot
  • Fixed a crash that could sometimes occur when transitioning from The Spendopticon to The Compactor in a four-player game in Moxxi’s Heist of The Handsome Jackpot

Performance

  • Optimization improvements
  • UI Optimizations

General

  • Gear lower than level cap no longer drops when player and enemy characters are each at level cap
  • Added the ability to start a campaign add-on with an auto leveled character
  • Added support for more Guardian Rank perks
  • Re-balanced game stage regions starting from about Act 2 on to better follow the player growth
  • Addressed a reported concern that Anointed enemies would not always encase themselves in Eridium when dying
  • Removed the status effects from Anointed enemies after they crystallize to prevent players from taking damage when shattering the crystal
  • Addressed a reported concern that the beam attack from Graveward’s head would occasionally only do a little bit of damage
  • Addressed a reported concern that enemies would sometimes not play their physical death actions if interrupted by animation actions
  • Addressed an issue where The Mystery Cube in Desolation’s Edge would sometimes no longer respawn when reloading the map
  • Addressed a reported concern that Pappy and Pappy’s Jalopy would sometimes re-spawn when quitting the game after dying with Pappy’s Jalopy during “The Feeble and the Furious” mission in Devil’s Razor
  • Addressed a reported concern where Tediore weapons with the sticky part modifier would sometimes disappear abruptly when bounced off of an interactive object
  • Fixed an issue where the Bangarang XL bullet VFX would sometimes remain on the host’s screen when thrown
  • Changed the visuals when looking through the glass bottle scope of some COV Assault Rifles
  • Shields that trigger effects while depleted, like Brawler Ward, can no longer be trigger multiple times while the game is paused
  • Shields that trigger effects while full, like Commuter Re-Charger, can no longer be stacked when taking enough damage to deplete it in one hit
  • Shields that project a shield while crouching will now properly destroy the projected shield when the shield is removed while active
  • Addressed a reported concern that the Phasezerker class mod sometimes displayed temp text when rolled with 2 points in Conflux, 2 points in Clarity and 1 point in Anima
  • Addressed a reported concern where players could sometimes see maps the host had not discovered yet when playing multiplayer
  • Addressed a reported concern that mission-specific weapons could occasionally spawn at the host’s level instead of the player in TVHM during multiplayer
  • Addressed a reported concern that mission rewards would sometimes spawn at the host’s level instead of the player’s level in TVHM
  • Added four specific dialog lines that can be played from the Main Menu, one for each character class
  • Addressed a reported concern that incorrect subtitles would sometimes play when loading into maps after starting a new game
  • Addressed a reported concern that mission weapons like Rogue-Sight could be mounted on the wall in the Players Quarters
  • Addressed a reported concern where the Fast Travel Stations of the Zone challenge progress would sometimes not update properly after fast traveling to the Fast Travel in Meridian Outskirts
  • Addressed a reported concern that the total number of Eridian Writings were sometimes displaying incorrectly
  • Fixed an issue with duplicate loc text was sometimes not getting translated
  • Fixed an issue where Eridium Jars would sometimes not replicate properly
  • Addressed a reported concern where VoG from Tannis could appear improperly in certain situations
  • Addressed a reported concern where VoG from Lilith could appear improperly in certain situations
  • Addressed a reported where VoG from Lilith could sometimes appear white after she loses her powers
  • Addressed a reported concern where the Galaxy Map would occasionally appear in the Minimap when closing the ECHO device
  • Addressed a reported concern that players were sometimes not seeing Cryo status effects after entering FFYL with the Cryo effect active
  • Addressed a reported concern that weapon skins would appear to revert to the default skin after opening the inventory again
  • Addressed a reported concern that players could occasionally get stuck in character select when joining a host that is viewing the opening cinematic
  • [Console Only] Added a limited pause menu for the primary player during splitscreen when the second player joins late in the intro cinematic
  • [Console Only] Addressed an issue where two sets of subtitles would sometimes appear on-screen during cinematics in split-screen
  • [Console Only] Addressed a reported concern with black lines sometimes appearing along the sides and bottom of the viewport on consoles
  • [Console Only] Addressed a reported concern that the load character menu would sometimes fail to read save games for a splitscreen player if the controller was disconnected before they were added (which would cause the menu to spin for a long time)
  • Nativized micropatches (older hotfixes are now in the game permanently)

Characters

  • Addressed a reported concern that the Siren’s “Find Your Center” skill does not grant a melee attack speed bonus to clients
  • Addressed a reported concern that the Siren’s “Phasegrasp” skill may not function if the player fires a Jakobs pistol immediately after triggering the skill
  • Addressed a reported concern that the Beastmaster’s pet’s gun would appear to float during cinematic scenes
  • Addressed a reported concern that the Gunner’s “Stainless Steel Bear” skill would increase the fuel gauge but not award additional fuel
  • Addressed a reported concern that the Beastmaster’s “Rakk Attack” skill would not gain a charge after getting a critical hit with the “Head Count” skill active

FX

  • Addressed a concern that the explosive base material would sometimes not render correctly
  • Addressed a concern that the blue simulation FX from the missions “Head Case” or “Transaction-Packed” would sometimes remain on the screen when entering the Calibrate Display options menu
  • Switched the sword slash material in Zero’s title card with the correct one
  • Addressed a concern that split-screen players would sometimes not see Zane’s melee FX in third-person

UI

  • Addressed a reported concern that the notification slide did not appear properly when taking a photo in the Inspect menu
  • Addressed a reported concern that the Inner Dead Zone setting sometimes did not apply when viewing items in the inspection menu
  • Addressed a reported concern that ECHO menu backdrop particles would sometimes appear during cinematic cutscenes if the ECHO menu was open before the cutscene started
  • Addressed a reported concern that the 3D character model in the menu would sometimes persist in the world if the player paused while switching from the Skills to the Inventory menu
  • Addressed a reported concern that the HDR calibration menu would sometimes become stuck on the screen if players accepted an invite while the menu was open
  • Addressed a reported concern that details for a nearby player would sometimes be displayed when trying to select a fast travel station in the ECHO Zone Map
  • Addressed a reported concern that some players were sometimes unable to select a custom waypoint when using Cycle Waypoint in the ECHO Zone Map
  • Addressed a reported concern that a waypoint in the ECHO Zone Map was sometimes not displayed, and had no text after the player quit and rejoined before taking the Eridium Fabricator from Typhon in the “Footsteps of Giants” mission in Desolation’s Edge
  • Addressed a reported concern that some players could sometimes lose functionality when opening the pause menu immediately before a cinematic played
  • Addressed a reported concern that waypoints for all in-progress missions would could sometimes display on the ECHO Zone map
  • Addressed a reported concern that the minimap would sometimes not be scaled properly after adjusting the graphics preference in the Visuals options menu
  • Addressed a reported concern that the minimap would occasionally not display properly during multiplayer
  • Addressed a reported concern when opening the map when a cutscene had been triggered
  • Removed the current/max counts from the Unlocked Decorations menu
  • Mission delivery menu is now properly closed when walking out of range of the mission giver
  • Addressed a reported concern that an inspected item would sometimes spawn before the menu finished loading causing the inspect item to clip into the camera
  • Addressed a reported concern that sometimes caused the warning icon and alarm to continuously play after dying from driving a vehicle into a boundary turret
  • Addressed a reported concern where the Disable/Enable perk button text for Guardian Rank would sometimes not update properly when enabling or disabling a Guardian Rank perk for clients
  • Addressed a reported concern where players were sometimes able to “disable” the skin and weapon unlocks slots in the Guardian Rank menu
  • Addressed a reported concern that some mission objectives were sometimes showing up on the map when they should not
  • Addressed a reported concern that mission waypoints associated with multiple missions could sometimes erroneously become active
  • Addressed a reported concern where the client’s UI would sometimes not update when the Gunner’s “Salamander Thrower” element was changed
  • Addressed a reported concern that player portraits were sometimes not loading properly when joining in as a secondary split-screen user
  • Addressed a reported concern that the player portraits were sometimes not displaying correctly after a client would quit to the main menu from the character select screen

Missions

  • Mission experience and mission rewards now support level sync
  • Addressed a concern that Claptrap would sometimes continue his chatter about being released from the magnet after already being released
  • Addressed a reported blocker that could sometimes occur when the objective “Collect succulent skag meat” does not appear during the “Skag Dog Days” mission in The Droughts
  • Addressed a reported blocker that could sometimes occur when the objective “Give batteries to Moxxi” does not complete during the “Kill Killavolt” mission
  • Addressed a reported concern that the mission tracker was sometimes not present after fast traveling back to Sanctuary immediately after finishing the “Hostile Takeover” mission
  • Addressed a reported concern that a waypoint was sometimes missing during the objective “Return to Maya” in the “Beneath the Meridian” mission in Vault of the Rampager
  • Addressed a reported concern that a waypoint was sometimes missing when quitting during the “Kill grogs” objective of the “Swamp Bro” mission in Floodmoor Basin
  • Addressed a reported blocker that could sometimes occur when quitting after collecting the Vault Key fragment during “The Family Jewel” mission in Voracious Canopy
  • Unlocked jet booster and monster wheel parts for the Technical when completing missions “Blood Drive” and “Angels and Speed Demons,” respectively. This fix is not retroactive, and an upcoming change will patch save games that have previously completed these missions to ensure that the character has unlocked these parts.
  • Addressed a reported concern that a waypoint was sometimes missing for the “Kill Rakkman” mission
  • Addressed a reported blocker that could sometimes occur when the user is able to reach and kill Mouthpiece early during the “Pandora’s Next Top Mouthpiece” mission
  • Addressed multiple reported concerns that could sometimes occur when returning to Sanctuary immediately after taking the Eridium Fabricator from Typhon during the “Footsteps of Giants” mission
  • Addressed a reported blocker that could sometimes occur if the player stood in front of Tannis during the “In the Shadow of Starlight” mission

Echocast

  • Reworded the Rare Chest Beginning Event message to remind the streamer not to exit the level before the event completes
  • Added a status menu section for ECHOcast
  • Added DPS and number of Legendaries spawned to streaming stats
  • Added a streaming tab in the Social menu

Hotfix Notes

  • Addressed a reported crash in Slaughterstar 3000 that could occasionally occur when dying and respawning.

Hotfixes for Guns, Love, and Tentacles

  • Addressed a concern that creating a new game to skip to the add-on content would grant the players class mods they were unable to equip

Guns, Love, and Tentacles Weapon Adjustments:

Soulrender

  • Reduced the chance to spawn Skulls
  • Increased Soul Render Damage

Anarchy

  • Corrected the Item Description and Red Text to show in the correct area

Oldridian

  • Increased Weapon Damage

SF Force

  • Increased Weapon Damage

Serryul Killur

  • Increased Weapon Damage

Source: Read Full Article

Categories
PC

CoD Patch Notes For Warzone And Modern Warfare Reveal All The Big Changes

After a last-minute delay, the next big free update for Call of Duty: Modern Warfare and Call of Duty: Warzone is now available on PS4, Xbox One, and PC.

Developer Infinity Ward announced on Twitter that the next update–which includes a new Operator and map for Modern Warfare and big changes for the Warzone battle royale mode–would arrive on Thursday, and it’s now available to download.

In terms of what’s new, the update adds a new Modern Warfare multiplayer Operator, Talon, who has a very good boy to accompany him. There is also a new map, Khandor Hideout, which will get its own 24/7 playlist at launch so people can play it endlessly.

Also new with the update is the NVG Infected mode, which is essentially Infected, but with the lights off. The “Survivors” team have thermal sights, but the Infected team can see in the dark. The Plunder mode for Warzone, meanwhile, adds a new variant in the form of “Blood Money.” This special game mode gives guaranteed cash drops for all kills, while completing bounty contracts and finishing moves pays out extra money as a bonus incentive.

The standard Warzone battle royale mode introduces four new weapons with the update: 725 Shotgun, MK2 Carbine, EBR-14, and the .50 GS. In terms of changes, Infinity Ward has nerfed shotgun damage from close range so a single shot will no longer down an enemy who has full armor. However, players who are using Stopping Power ammo can still down an enemy with a shotgun blast from close range with a single shot.

Warzone also now supports different controller button layouts, which is good news for one reason in particular. You can now choose to use the Bumper Ping and Bumper Ping Flipped layouts to use the “Ping” feature by pressing the controller’s bumper instead of the D-pad. This is wonderful news, as fans remarked that the D-pad configuration was awkward. This change brings Warzone more in line with Apex Legends, which also uses bumpers for pings.

Another notable change for Warzone is that the price of Loadout Drops from the Buy Station has been increased to $8,500, which is up from $6,000. The Loadout Drops have been one of Warzone’s most controversial new features because they allow you to spawn with any loadout you want from the main Modern Warfare mode, thus giving players the opportunity to wield high-power Legendary weapons early in matches.

At $6,000, the Loadout Drops were already the most expensive item you could purchase from the Buy Station. The new price increase should help level things out, though undoubtedly Loadout Drops will remain controversial.

You can see the full March 26 patch notes for Modern Warfare and Warzone below.

Modern Warfare And Warzone Patch Notes March 26

WHAT’S NEW:

  • New Coalition Operator, Talon!
  • Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
  • NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
  • Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!

GENERAL FIXES:

  • When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed
  • When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed
  • Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite
  • In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed
  • Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP
  • We now show weapon and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well

Weapons:

  • Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots
  • Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches)
  • Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”

Perks:

  • Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR
  • E.O.D: Damage resistance fixes and tuning:
    • Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied
    • Stuck Thermite and Thermite bolts no longer have their damage reduced

    Field Upgrades:

    • Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used
    • Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed
    • Deployable Cover:
      • Shotguns now destroy Deployable Cover with 3 melee hits
      • Added damage stats for vehicle and thermite damage
      • Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved
    • EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes
    • Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons
    • PC:

      • Stun Grenades are now less intense
      • Several fixes to prevent crashes and improve stability

      Campaign:

      • While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.

      Special Operations:

      • Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map
      • Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter
      • Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map
      • Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area
      • Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup
      • Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets
      • Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation
      • Operation Just Reward: Enemy sentries will no longer shoot players parachuting in
      • Rebalanced explosive damage against Juggernauts
      • Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses
      • Fixed a camera bug that could sometimes drift off the while in the pickup truck
      • Fix for icons not appearing correctly when using UAV
      • Fix for exploit involving molotovs and munitions crates
      • Fix for High Alert not triggering on suicide bombers or juggernauts
      • Fix for throwing knife not killing enemies in 1 hit
      • Fix for players respawning with empty ammo clips/magazines
      • Fix for enemy melee attacks ignoring player armor
      • Fix for Restock perk not showing grenades recharging
      • Fix for Suicide Bombers playing their VO too frequently

      Ground War

      • Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full

      Warzone:

      • New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun)
      • Players who disconnect in Last Stand will now drop their items when leaving the game
      • Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute
      • Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen
      • Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently

      Plunder:

      • Players can no longer stack self-revive kits
      • Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to living players
      • Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts

      Battle Royale:

      • Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player
      • Made it easier to see which item is selected while using a Buy Station
      • Updated button layout for equipment while using gamepad
      • Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks
      • Prevent bullets that hit the riot-shield from depleting player armor
      • If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed
      • Fix for various and potential exploits
      • Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match
      • Players will now get a kill when someone that you’ve downed, disconnects from the game
      • Reduced the amount of cash given for averting a bounty
      • Increased price of Loadout Drop within the Buy Station to $8,500

      Source: Read Full Article

Categories
PC

Patch Notes Released For Call Of Duty, Warzone Update

A new update for Call of Duty: Modern Warfare is now available, as is a playlist update for the game’s multiplayer. Any Modern Warfare patch now also has the potential to impact Warzone, a standalone free-to-play battle royale game that is included in Modern Warfare as an additional multiplayer mode, and that happens to be the case here. It’s a fan-requested change too–the addition of a Solo mode to Warzone, which originally launched as a three-person squad-based battle royale game like Apex Legends.

Prior to this update, the only playlist in Warzone allowed for teams of three to compete against each other (although you could, technically, join a match without any teammates). Now, you’ll be able to do battle without having to worry about enemy squads or anything of the sort–you’ll win or (more likely) lose based solely on your own actions. Whether that’s the ideal way to play remains to be seen, but it’s an option for those who are teammate-averse.

Elsewhere in the update, Modern Warfare’s multiplayer has added Cranked Kill Confirmed, Mercenary Moshpit, and 10v10 Atlas Superstory 24/7 playlists. Additionally, alongside the recently added DLC, Gunfight has gotten a St. Patrick’s Day theme.

In terms of fixes, Infinity Ward has made good on a recent promise, as kills in Warzone are now credited to the player who downed an enemy. Previously, the player who finished off the downed player was awarded the kill.

Call of Duty News

  • Call of Duty: Modern Warfare Adds A Free New Map This Week
  • Call Of Duty: Warzone–The 9 Essential Tips You Need To Win In Battle Royale
  • How To Download CoD: Warzone Without Modern Warfare

You can check out the full patch notes below.

Call of Duty: Modern Warfare / Warzone Patch Notes

PLAYLIST UPDATE:

Multiplayer:

  • Cranked Kill Confirmed
  • Mercenary Moshpit
  • Atlas Superstore 24/7 (10v10) “Doorbuster 24/7”
  • Gunfight is now St. Patrick’s Day themed!

Battle Royale:

  • Solo Mode! That’s right. Just you.

GENERAL FIXES:

  • Fix for a rare bug where players could have increased movement speed after coming out of the Gulag and back into the game
  • Fixed a bug where players may find their weapon in a stowed position and are unable to reload or use their weapon
  • In some cases, players could become stuck under Buy Stations when prone. This has been fixed
  • The Threat UI could disappear from the screen if players complete a contract while they are being hunted from a Bounty Contract. This has been fixed
  • Updated text to “Redeploy Squadmate” to make it a little more obvious on screen when you can buy back a teammate
  • Fix for the last objective in the “Boats and Trains” Mission not tracking as intended
  • Kills are now credited to the player who downed the enemy player.
  • Fix for an exploit where players were able to shoot while downed
  • Fixed a bug where players were unable to deposit cash using balloons if their settings were set to “Contextual Tap”
  • Fixed a bug where players were able to clip into the walls in the Hospital

Source: Read Full Article

Categories
PC

Patch Notes Released For CoD Modern Warfare, Warzone Update

A new update for Call of Duty: Modern Warfare is now available, as is a playlist update for the game’s multiplayer. Any Modern Warfare patch now also has the potential to impact Warzone, a standalone free-to-play battle royale game that is included in Modern Warfare as an additional multiplayer mode, and that happens to be the case here. It’s a fan-requested change too–the addition of a Solo mode to Warzone, which originally launched as a three-person squad-based battle royale game like Apex Legends.

Prior to this update, the only playlist in Warzone allowed for teams of three to compete against each other (although you could, technically, join a match without any teammates). Now, you’ll be able to do battle without having to worry about enemy squads or anything of the sort–you’ll win or (more likely) lose based solely on your own actions. Whether that’s the ideal way to play remains to be seen, but it’s an option for those who are teammate-averse.

Elsewhere in the update, Modern Warfare’s multiplayer has added Cranked Kill Confirmed, Mercenary Moshpit, and 10v10 Atlas Superstory 24/7 playlists. Additionally, alongside the recently added DLC, Gunfight has gotten a St. Patrick’s Day theme.

In terms of fixes, Infinity Ward has made good on a recent promise, as kills in Warzone are now credited to the player who downed an enemy. Previously, the player who finished off the downed player was awarded the kill.

Call of Duty News

  • Call of Duty: Modern Warfare Adds A Free New Map This Week
  • Call Of Duty: Warzone–The 9 Essential Tips You Need To Win In Battle Royale
  • How To Download CoD: Warzone Without Modern Warfare

You can check out the full patch notes below.

Call of Duty: Modern Warfare / Warzone Patch Notes

PLAYLIST UPDATE:

Multiplayer:

  • Cranked Kill Confirmed
  • Mercenary Moshpit
  • Atlas Superstore 24/7 (10v10) “Doorbuster 24/7”
  • Gunfight is now St. Patrick’s Day themed!

Battle Royale:

  • Solo Mode! That’s right. Just you.

GENERAL FIXES:

  • Fix for a rare bug where players could have increased movement speed after coming out of the Gulag and back into the game
  • Fixed a bug where players may find their weapon in a stowed position and are unable to reload or use their weapon
  • In some cases, players could become stuck under Buy Stations when prone. This has been fixed
  • The Threat UI could disappear from the screen if players complete a contract while they are being hunted from a Bounty Contract. This has been fixed
  • Updated text to “Redeploy Squadmate” to make it a little more obvious on screen when you can buy back a teammate
  • Fix for the last objective in the “Boats and Trains” Mission not tracking as intended
  • Kills are now credited to the player who downed the enemy player.
  • Fix for an exploit where players were able to shoot while downed
  • Fixed a bug where players were unable to deposit cash using balloons if their settings were set to “Contextual Tap”
  • Fixed a bug where players were able to clip into the walls in the Hospital

Source: Read Full Article