EA Is Hiring New Team Members For Skate 4

Skate 4 is happening, having finally been announced as part of EA Play 2020. Now, as the internet reacts and long-time fans flex their kickflip thumbs in anticipation, EA is hiring new staff to work on their iconic franchise.

Two new Skate-related positions have appeared on EA’s job page, both looking for people to work at the company’s Vancouver, Canada studio. Both roles specify that they’re looking for people to work on the Skate franchise.

The first is a Tools and Pipeline Software Engineer position, which is seeking applicants with five or more years of experience in a similar role. The eventual hire will be tasked with building tools within the Frostbite engine, and will have to “create user interfaces to empower the team to interact with content.”

The second job is seeking someone with 12 or more years of experience. This position is the Head of Production Management for the Skate franchise, which is a leadership position. “As the Head of Product, your central responsibility will manage our Product, Data and Live Ops teams of experts,” the listing reads. “You will develop the talent on these teams and guide them to develop excellent, performant, cross-platform games.”

Both positions are taking applicants now.

Creative director Cuz Parry and game director Deran Chung, both of whom appeared in the initial announcement, are veterans of the series, so it’s safe to say that some of the folks that helped make the original trilogy iconic will be working on this game alongside new talent.

Skate 4 does not have a release date or confirmed platforms yet, but Skate 1-3 all released on PS3 and Xbox 360. A Wii spin-off, Skate It, released in 2008.

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