Resident Evil 3 Remake Demo Mod Has Too Many Nemeses

Resident Evil 3 Remake takes the foundation from the recent RE2 treatment and applies it to the classic third game, including the ever-present threat of Nemesis. But why stop at one Nemesis? Why not multiple Nemeses? What if the game were absolutely crawling with them?

Modder FluffyQuack has answered that question with a mod for the RE3 Remake demo (via PC Gamer), which turns every enemy into a Nemesis. As it turns out, one Nemesis is better for delivering scares, because a litter of them ends up seeming kind of silly and bumbling. Too many Nemesis spoil the ambiance somewhat, as the many hapless Nemeses lumber around and bump into one another.

The Resident Evil 2 Remake was similarly known for a wacky mod community, with mods that turned the threatening Mr. X into Thomas the Tank Engine or the horrible goose. One mod even tagged in Geralt, known for his monster-slaying abilities, to deal with Racoon City’s zombie problem.

https://www.youtube-nocookie.com/embed/4_4Nrd7jFPQ

For a while it seemed Nemesis was even more threatening than usual, when it appeared he would be able to break into safe rooms. That turned out to be a misunderstanding, but the menace should still pose a creepy threat in the full game. For more on Resident Evil 3 Remake, check out our pre-order guide.

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